|
|
|
|
/**
|
|
|
|
|
* @file lv_port_disp_templ.c
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
|
|
|
|
|
#if 1
|
|
|
|
|
|
|
|
|
|
/*********************
|
|
|
|
|
* INCLUDES
|
|
|
|
|
*********************/
|
|
|
|
|
#include "lv_port_disp.h"
|
|
|
|
|
#include "ltdc.h"
|
|
|
|
|
#include "lcd.h"
|
|
|
|
|
#include <stdbool.h>
|
|
|
|
|
|
|
|
|
|
/*********************
|
|
|
|
|
* DEFINES
|
|
|
|
|
*********************/
|
|
|
|
|
#ifndef MY_DISP_HOR_RES
|
|
|
|
|
#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now.
|
|
|
|
|
#define MY_DISP_HOR_RES 1024
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MY_DISP_VER_RES
|
|
|
|
|
#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen height, default value 240 is used for now.
|
|
|
|
|
#define MY_DISP_VER_RES 600
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**********************
|
|
|
|
|
* TYPEDEFS
|
|
|
|
|
**********************/
|
|
|
|
|
#define DBG_TAG "LVGLd"
|
|
|
|
|
#define DBG_LVL DBG_INFO
|
|
|
|
|
#include <rtdbg.h>
|
|
|
|
|
/**********************
|
|
|
|
|
* STATIC PROTOTYPES
|
|
|
|
|
**********************/
|
|
|
|
|
static void disp_init(void);
|
|
|
|
|
|
|
|
|
|
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
|
|
|
|
|
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
|
|
|
|
|
// const lv_area_t * fill_area, lv_color_t color);
|
|
|
|
|
|
|
|
|
|
/**********************
|
|
|
|
|
* STATIC VARIABLES
|
|
|
|
|
**********************/
|
|
|
|
|
|
|
|
|
|
/**********************
|
|
|
|
|
* MACROS
|
|
|
|
|
**********************/
|
|
|
|
|
static lv_disp_draw_buf_t draw_buf_dsc_1;
|
|
|
|
|
static lv_disp_draw_buf_t draw_buf_dsc_2;
|
|
|
|
|
static lv_disp_draw_buf_t draw_buf_dsc_3;
|
|
|
|
|
|
|
|
|
|
static lv_color_t *buf_1 = RT_NULL;
|
|
|
|
|
static lv_color_t *buf_2_1 = RT_NULL;
|
|
|
|
|
static lv_color_t *buf_2_2 = RT_NULL;
|
|
|
|
|
static lv_color_t *buf_3_1 = RT_NULL;
|
|
|
|
|
static lv_color_t *buf_3_2 = RT_NULL;
|
|
|
|
|
/**********************
|
|
|
|
|
* GLOBAL FUNCTIONS
|
|
|
|
|
**********************/
|
|
|
|
|
extern struct rt_memheap sdram_heap; //
|
|
|
|
|
void lv_port_disp_init(void)
|
|
|
|
|
{
|
|
|
|
|
/*-------------------------
|
|
|
|
|
* Initialize your display
|
|
|
|
|
* -----------------------*/
|
|
|
|
|
disp_init();
|
|
|
|
|
|
|
|
|
|
/*-----------------------------
|
|
|
|
|
* Create a buffer for drawing
|
|
|
|
|
*----------------------------*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* LVGL requires a buffer where it internally draws the widgets.
|
|
|
|
|
* Later this buffer will passed to your display driver's `flush_cb` to copy its content to your display.
|
|
|
|
|
* The buffer has to be greater than 1 display row
|
|
|
|
|
*
|
|
|
|
|
* There are 3 buffering configurations:
|
|
|
|
|
* 1. Create ONE buffer:
|
|
|
|
|
* LVGL will draw the display's content here and writes it to your display
|
|
|
|
|
*
|
|
|
|
|
* 2. Create TWO buffer:
|
|
|
|
|
* LVGL will draw the display's content to a buffer and writes it your display.
|
|
|
|
|
* You should use DMA to write the buffer's content to the display.
|
|
|
|
|
* It will enable LVGL to draw the next part of the screen to the other buffer while
|
|
|
|
|
* the data is being sent form the first buffer. It makes rendering and flushing parallel.
|
|
|
|
|
*
|
|
|
|
|
* 3. Double buffering
|
|
|
|
|
* Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
|
|
|
|
|
* This way LVGL will always provide the whole rendered screen in `flush_cb`
|
|
|
|
|
* and you only need to change the frame buffer's address.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/* Example for 1) */
|
|
|
|
|
//static lv_disp_draw_buf_t draw_buf_dsc_1 __attribute__((aligned(8)));
|
|
|
|
|
//static lv_color_t *buf_1 __attribute__((aligned(8))) = RT_NULL;
|
|
|
|
|
//static lv_color_t buf_1[MY_DISP_HOR_RES * 10] __attribute__((section(".sdram"))); /*A buffer for 10 rows*/
|
|
|
|
|
//buf_1 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_HOR_RES * 10);
|
|
|
|
|
|
|
|
|
|
//lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
|
|
|
|
|
|
|
|
|
|
/* Example for 2) */
|
|
|
|
|
//static lv_disp_draw_buf_t draw_buf_dsc_2 __attribute__((aligned(8)));
|
|
|
|
|
//static lv_color_t *buf_2_1 __attribute__((aligned(8)))= RT_NULL;
|
|
|
|
|
//static lv_color_t *buf_2_2 __attribute__((aligned(8)))= RT_NULL;
|
|
|
|
|
//static lv_color_t buf_2_1[MY_DISP_HOR_RES * 10] __attribute__((section(".sdram"))); /*A buffer for 10 rows*/
|
|
|
|
|
//static lv_color_t buf_2_2[MY_DISP_HOR_RES * 10] __attribute__((section(".sdram"))); /*An other buffer for 10 rows*/
|
|
|
|
|
//buf_2_1 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_HOR_RES * 10);
|
|
|
|
|
//buf_2_2 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_HOR_RES * 10);
|
|
|
|
|
|
|
|
|
|
//lv_disp_draw_buf_init(&draw_buf_dsc_2, buf_2_1, buf_2_2, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
|
|
|
|
|
|
|
|
|
|
/* Example for 3) also set disp_drv.full_refresh = 1 below*/
|
|
|
|
|
//static lv_disp_draw_buf_t draw_buf_dsc_3 __attribute__((aligned(8)));
|
|
|
|
|
//static lv_color_t *buf_3_1 __attribute__((aligned(8)))= RT_NULL;
|
|
|
|
|
//static lv_color_t *buf_3_2 __attribute__((aligned(8)))= RT_NULL;
|
|
|
|
|
//static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES] __attribute__((section(".sdram"))); /*A screen sized buffer*/
|
|
|
|
|
//static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES] __attribute__((section(".sdram"))); /*Another screen sized buffer*/
|
|
|
|
|
//buf_3_1 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_VER_RES * 10);
|
|
|
|
|
//buf_3_2 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_VER_RES * 10);
|
|
|
|
|
|
|
|
|
|
//lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2, MY_DISP_HOR_RES * MY_DISP_VER_RES ); /*Initialize the display buffer*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 使用对齐分配函数
|
|
|
|
|
buf_1 = (lv_color_t *)rt_memheap_alloc_align(&sdram_heap,
|
|
|
|
|
sizeof(lv_color_t) * MY_DISP_HOR_RES * 10,
|
|
|
|
|
4); // ← 关键:对齐到 4 字节
|
|
|
|
|
|
|
|
|
|
buf_2_1 = (lv_color_t *)rt_memheap_alloc_align(&sdram_heap,
|
|
|
|
|
sizeof(lv_color_t) * MY_DISP_HOR_RES * 10,
|
|
|
|
|
4);
|
|
|
|
|
buf_2_2 = (lv_color_t *)rt_memheap_alloc_align(&sdram_heap,
|
|
|
|
|
sizeof(lv_color_t) * MY_DISP_HOR_RES * 10,
|
|
|
|
|
4);
|
|
|
|
|
|
|
|
|
|
buf_3_1 = (lv_color_t *)rt_memheap_alloc_align(&sdram_heap,
|
|
|
|
|
sizeof(lv_color_t) * MY_DISP_HOR_RES * MY_DISP_VER_RES,
|
|
|
|
|
4);
|
|
|
|
|
buf_3_2 = (lv_color_t *)rt_memheap_alloc_align(&sdram_heap,
|
|
|
|
|
sizeof(lv_color_t) * MY_DISP_HOR_RES * MY_DISP_VER_RES,
|
|
|
|
|
4);
|
|
|
|
|
|
|
|
|
|
if (!buf_1 || !buf_2_1 || !buf_2_2 || !buf_3_1 || !buf_3_2) {
|
|
|
|
|
LOG_E("Failed to alloc aligned draw buffers");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 初始化 draw buffer
|
|
|
|
|
lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * 10);
|
|
|
|
|
lv_disp_draw_buf_init(&draw_buf_dsc_2, buf_2_1, buf_2_2, MY_DISP_HOR_RES * 10);
|
|
|
|
|
lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2, MY_DISP_HOR_RES * MY_DISP_VER_RES);
|
|
|
|
|
/*-----------------------------------
|
|
|
|
|
* Register the display in LVGL
|
|
|
|
|
*----------------------------------*/
|
|
|
|
|
|
|
|
|
|
static lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
|
|
|
|
|
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
|
|
|
|
|
|
|
|
|
|
/*Set up the functions to access to your display*/
|
|
|
|
|
|
|
|
|
|
/*Set the resolution of the display*/
|
|
|
|
|
disp_drv.hor_res = MY_DISP_HOR_RES;
|
|
|
|
|
disp_drv.ver_res = MY_DISP_VER_RES;
|
|
|
|
|
|
|
|
|
|
/*Used to copy the buffer's content to the display*/
|
|
|
|
|
disp_drv.flush_cb = disp_flush;
|
|
|
|
|
|
|
|
|
|
/*Set a display buffer*/
|
|
|
|
|
disp_drv.draw_buf = &draw_buf_dsc_2;
|
|
|
|
|
|
|
|
|
|
/*Required for Example 3)*/
|
|
|
|
|
//disp_drv.full_refresh = 1;
|
|
|
|
|
|
|
|
|
|
/* Fill a memory array with a color if you have GPU.
|
|
|
|
|
* Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
|
|
|
|
|
* But if you have a different GPU you can use with this callback.*/
|
|
|
|
|
//disp_drv.gpu_fill_cb = gpu_fill;
|
|
|
|
|
|
|
|
|
|
/*Finally register the driver*/
|
|
|
|
|
lv_disp_drv_register(&disp_drv);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**********************
|
|
|
|
|
* STATIC FUNCTIONS
|
|
|
|
|
**********************/
|
|
|
|
|
|
|
|
|
|
/*Initialize your display and the required peripherals.*/
|
|
|
|
|
static void disp_init(void)
|
|
|
|
|
{
|
|
|
|
|
/*You code here*/
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
volatile bool disp_flush_enabled = true;
|
|
|
|
|
|
|
|
|
|
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
|
|
|
|
*/
|
|
|
|
|
void disp_enable_update(void)
|
|
|
|
|
{
|
|
|
|
|
disp_flush_enabled = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
|
|
|
|
*/
|
|
|
|
|
void disp_disable_update(void)
|
|
|
|
|
{
|
|
|
|
|
disp_flush_enabled = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*Flush the content of the internal buffer the specific area on the display
|
|
|
|
|
*You can use DMA or any hardware acceleration to do this operation in the background but
|
|
|
|
|
*'lv_disp_flush_ready()' has to be called when finished.*/
|
|
|
|
|
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
|
|
|
|
|
{
|
|
|
|
|
// if(disp_flush_enabled){
|
|
|
|
|
// ltdc_color_fill(area->x1,area->y1,area->x2,area->y2,(uint16_t*)color_p);
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
if(!RGB_DIR) /*竖屏*/
|
|
|
|
|
{
|
|
|
|
|
int32_t x;
|
|
|
|
|
int32_t y;
|
|
|
|
|
for(y = area->y1; y <= area->y2; y++)
|
|
|
|
|
{
|
|
|
|
|
for(x = area->x1; x <= area->x2; x++)
|
|
|
|
|
{
|
|
|
|
|
#if LTDC_PIXFORMAT == LTDC_PIXFORMAT_ARGB8888
|
|
|
|
|
ltdc_draw_point(x, y, *(uint32_t *)(uint32_t*)color_p);
|
|
|
|
|
#elif LTDC_PIXFORMAT_RGB565
|
|
|
|
|
ltdc_draw_point(x, y, *(uint16_t *)(uint32_t*)color_p);
|
|
|
|
|
#endif
|
|
|
|
|
color_p++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else /*横屏*/
|
|
|
|
|
{
|
|
|
|
|
ltdc_color_fill(area->x1,area->y1,area->x2,area->y2,(uint16_t*)color_p);
|
|
|
|
|
}
|
|
|
|
|
/*IMPORTANT!!!
|
|
|
|
|
*Inform the graphics library that you are ready with the flushing*/
|
|
|
|
|
lv_disp_flush_ready(disp_drv);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*OPTIONAL: GPU INTERFACE*/
|
|
|
|
|
|
|
|
|
|
/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
|
|
|
|
|
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
|
|
|
|
|
// const lv_area_t * fill_area, lv_color_t color)
|
|
|
|
|
//{
|
|
|
|
|
// /*It's an example code which should be done by your GPU*/
|
|
|
|
|
// int32_t x, y;
|
|
|
|
|
// dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
|
|
|
|
|
//
|
|
|
|
|
// for(y = fill_area->y1; y <= fill_area->y2; y++) {
|
|
|
|
|
// for(x = fill_area->x1; x <= fill_area->x2; x++) {
|
|
|
|
|
// dest_buf[x] = color;
|
|
|
|
|
// }
|
|
|
|
|
// dest_buf+=dest_width; /*Go to the next line*/
|
|
|
|
|
// }
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#else /*Enable this file at the top*/
|
|
|
|
|
|
|
|
|
|
/*This dummy typedef exists purely to silence -Wpedantic.*/
|
|
|
|
|
typedef int keep_pedantic_happy;
|
|
|
|
|
#endif
|