lvgl包
This commit is contained in:
1 parent
b9f2fc5d60
commit
115006b235
1201 files changed
+384696
No files matched your search
@@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2021, RT-Thread Development Team
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Change Logs:
|
||||
* Date Author Notes
|
||||
* 2025-11-25 Administrator the first version
|
||||
*/
|
||||
#include "lvgl.h"
|
||||
|
||||
void lv_user_gui_init(void)
|
||||
{
|
||||
lv_obj_t *label = lv_label_create(lv_scr_act());
|
||||
lv_label_set_text(label, "Hello LVGL on RT-Thread!");
|
||||
lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2021, RT-Thread Development Team
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Change Logs:
|
||||
* Date Author Notes
|
||||
* 2025-11-25 Administrator the first version
|
||||
*/
|
||||
#ifndef APPLICATIONS_LV__USER_GUI_H_
|
||||
#define APPLICATIONS_LV__USER_GUI_H_
|
||||
|
||||
extern void lv_user_gui_init(void);
|
||||
|
||||
#endif /* APPLICATIONS_LV__USER_GUI_H_ */
|
||||
@@ -0,0 +1,219 @@
|
||||
/**
|
||||
* @file lv_port_disp_templ.c
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
|
||||
#if 1
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lv_port_disp.h"
|
||||
#include <stdbool.h>
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
#ifndef MY_DISP_HOR_RES
|
||||
#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now.
|
||||
#define MY_DISP_HOR_RES 800
|
||||
#endif
|
||||
|
||||
#ifndef MY_DISP_VER_RES
|
||||
#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen height, default value 240 is used for now.
|
||||
#define MY_DISP_VER_RES 480
|
||||
#endif
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* STATIC PROTOTYPES
|
||||
**********************/
|
||||
static void disp_init(void);
|
||||
|
||||
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
|
||||
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
|
||||
// const lv_area_t * fill_area, lv_color_t color);
|
||||
|
||||
/**********************
|
||||
* STATIC VARIABLES
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL FUNCTIONS
|
||||
**********************/
|
||||
extern struct rt_memheap sdram_heap; //
|
||||
void lv_port_disp_init(void)
|
||||
{
|
||||
/*-------------------------
|
||||
* Initialize your display
|
||||
* -----------------------*/
|
||||
disp_init();
|
||||
|
||||
/*-----------------------------
|
||||
* Create a buffer for drawing
|
||||
*----------------------------*/
|
||||
|
||||
/**
|
||||
* LVGL requires a buffer where it internally draws the widgets.
|
||||
* Later this buffer will passed to your display driver's `flush_cb` to copy its content to your display.
|
||||
* The buffer has to be greater than 1 display row
|
||||
*
|
||||
* There are 3 buffering configurations:
|
||||
* 1. Create ONE buffer:
|
||||
* LVGL will draw the display's content here and writes it to your display
|
||||
*
|
||||
* 2. Create TWO buffer:
|
||||
* LVGL will draw the display's content to a buffer and writes it your display.
|
||||
* You should use DMA to write the buffer's content to the display.
|
||||
* It will enable LVGL to draw the next part of the screen to the other buffer while
|
||||
* the data is being sent form the first buffer. It makes rendering and flushing parallel.
|
||||
*
|
||||
* 3. Double buffering
|
||||
* Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
|
||||
* This way LVGL will always provide the whole rendered screen in `flush_cb`
|
||||
* and you only need to change the frame buffer's address.
|
||||
*/
|
||||
|
||||
/* Example for 1) */
|
||||
static lv_disp_draw_buf_t draw_buf_dsc_1 __attribute__((aligned(4)));
|
||||
static lv_color_t *buf_1 __attribute__((aligned(4))) = RT_NULL;
|
||||
//static lv_color_t buf_1[MY_DISP_HOR_RES * 10] __attribute__((section(".sdram"))); /*A buffer for 10 rows*/
|
||||
buf_1 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_HOR_RES * 10);
|
||||
|
||||
lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
|
||||
|
||||
/* Example for 2) */
|
||||
static lv_disp_draw_buf_t draw_buf_dsc_2 __attribute__((aligned(4)));
|
||||
static lv_color_t *buf_2_1 __attribute__((aligned(4)))= RT_NULL;
|
||||
static lv_color_t *buf_2_2 __attribute__((aligned(4)))= RT_NULL;
|
||||
//static lv_color_t buf_2_1[MY_DISP_HOR_RES * 10] __attribute__((section(".sdram"))); /*A buffer for 10 rows*/
|
||||
//static lv_color_t buf_2_2[MY_DISP_HOR_RES * 10] __attribute__((section(".sdram"))); /*An other buffer for 10 rows*/
|
||||
buf_2_1 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_HOR_RES * 10);
|
||||
buf_2_2 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_HOR_RES * 10);
|
||||
|
||||
lv_disp_draw_buf_init(&draw_buf_dsc_2, buf_2_1, buf_2_2, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
|
||||
|
||||
/* Example for 3) also set disp_drv.full_refresh = 1 below*/
|
||||
static lv_disp_draw_buf_t draw_buf_dsc_3 __attribute__((aligned(4)));
|
||||
static lv_color_t *buf_3_1 __attribute__((aligned(4)))= RT_NULL;
|
||||
static lv_color_t *buf_3_2 __attribute__((aligned(4)))= RT_NULL;
|
||||
//static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES] __attribute__((section(".sdram"))); /*A screen sized buffer*/
|
||||
//static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES] __attribute__((section(".sdram"))); /*Another screen sized buffer*/
|
||||
buf_3_1 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_VER_RES * 10);
|
||||
buf_3_2 = (lv_color_t *)rt_memheap_alloc(&sdram_heap, sizeof(lv_color_t) * MY_DISP_VER_RES * 10);
|
||||
|
||||
lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2, MY_DISP_HOR_RES * MY_DISP_VER_RES ); /*Initialize the display buffer*/
|
||||
|
||||
/*-----------------------------------
|
||||
* Register the display in LVGL
|
||||
*----------------------------------*/
|
||||
|
||||
static lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
|
||||
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
|
||||
|
||||
/*Set up the functions to access to your display*/
|
||||
|
||||
/*Set the resolution of the display*/
|
||||
disp_drv.hor_res = MY_DISP_HOR_RES;
|
||||
disp_drv.ver_res = MY_DISP_VER_RES;
|
||||
|
||||
/*Used to copy the buffer's content to the display*/
|
||||
disp_drv.flush_cb = disp_flush;
|
||||
|
||||
/*Set a display buffer*/
|
||||
disp_drv.draw_buf = &draw_buf_dsc_1;
|
||||
|
||||
/*Required for Example 3)*/
|
||||
//disp_drv.full_refresh = 1;
|
||||
|
||||
/* Fill a memory array with a color if you have GPU.
|
||||
* Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
|
||||
* But if you have a different GPU you can use with this callback.*/
|
||||
//disp_drv.gpu_fill_cb = gpu_fill;
|
||||
|
||||
/*Finally register the driver*/
|
||||
lv_disp_drv_register(&disp_drv);
|
||||
}
|
||||
|
||||
/**********************
|
||||
* STATIC FUNCTIONS
|
||||
**********************/
|
||||
|
||||
/*Initialize your display and the required peripherals.*/
|
||||
static void disp_init(void)
|
||||
{
|
||||
/*You code here*/
|
||||
}
|
||||
|
||||
volatile bool disp_flush_enabled = true;
|
||||
|
||||
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
||||
*/
|
||||
void disp_enable_update(void)
|
||||
{
|
||||
disp_flush_enabled = true;
|
||||
}
|
||||
|
||||
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
||||
*/
|
||||
void disp_disable_update(void)
|
||||
{
|
||||
disp_flush_enabled = false;
|
||||
}
|
||||
|
||||
/*Flush the content of the internal buffer the specific area on the display
|
||||
*You can use DMA or any hardware acceleration to do this operation in the background but
|
||||
*'lv_disp_flush_ready()' has to be called when finished.*/
|
||||
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
|
||||
{
|
||||
if(disp_flush_enabled) {
|
||||
/*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
|
||||
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
for(y = area->y1; y <= area->y2; y++) {
|
||||
for(x = area->x1; x <= area->x2; x++) {
|
||||
/*Put a pixel to the display. For example:*/
|
||||
/*put_px(x, y, *color_p)*/
|
||||
color_p++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*IMPORTANT!!!
|
||||
*Inform the graphics library that you are ready with the flushing*/
|
||||
lv_disp_flush_ready(disp_drv);
|
||||
}
|
||||
|
||||
/*OPTIONAL: GPU INTERFACE*/
|
||||
|
||||
/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
|
||||
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
|
||||
// const lv_area_t * fill_area, lv_color_t color)
|
||||
//{
|
||||
// /*It's an example code which should be done by your GPU*/
|
||||
// int32_t x, y;
|
||||
// dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
|
||||
//
|
||||
// for(y = fill_area->y1; y <= fill_area->y2; y++) {
|
||||
// for(x = fill_area->x1; x <= fill_area->x2; x++) {
|
||||
// dest_buf[x] = color;
|
||||
// }
|
||||
// dest_buf+=dest_width; /*Go to the next line*/
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
#else /*Enable this file at the top*/
|
||||
|
||||
/*This dummy typedef exists purely to silence -Wpedantic.*/
|
||||
typedef int keep_pedantic_happy;
|
||||
#endif
|
||||
@@ -0,0 +1,57 @@
|
||||
/**
|
||||
* @file lv_port_disp_templ.h
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_disp.h" and set this value to "1" to enable content*/
|
||||
#if 1
|
||||
|
||||
#ifndef LV_PORT_DISP_TEMPL_H
|
||||
#define LV_PORT_DISP_TEMPL_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#if defined(LV_LVGL_H_INCLUDE_SIMPLE)
|
||||
#include "lvgl.h"
|
||||
#else
|
||||
#include "lvgl.h"
|
||||
#endif
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL PROTOTYPES
|
||||
**********************/
|
||||
/* Initialize low level display driver */
|
||||
void lv_port_disp_init(void);
|
||||
|
||||
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
||||
*/
|
||||
void disp_enable_update(void);
|
||||
|
||||
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
||||
*/
|
||||
void disp_disable_update(void);
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /*extern "C"*/
|
||||
#endif
|
||||
|
||||
#endif /*LV_PORT_DISP_TEMPL_H*/
|
||||
|
||||
#endif /*Disable/Enable content*/
|
||||
@@ -0,0 +1,414 @@
|
||||
/**
|
||||
* @file lv_port_indev_templ.c
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
|
||||
#if 1
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lv_port_indev.h"
|
||||
#include "../../lvgl.h"
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* STATIC PROTOTYPES
|
||||
**********************/
|
||||
|
||||
static void touchpad_init(void);
|
||||
static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static bool touchpad_is_pressed(void);
|
||||
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y);
|
||||
|
||||
static void mouse_init(void);
|
||||
static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static bool mouse_is_pressed(void);
|
||||
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y);
|
||||
|
||||
static void keypad_init(void);
|
||||
static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static uint32_t keypad_get_key(void);
|
||||
|
||||
static void encoder_init(void);
|
||||
static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static void encoder_handler(void);
|
||||
|
||||
static void button_init(void);
|
||||
static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static int8_t button_get_pressed_id(void);
|
||||
static bool button_is_pressed(uint8_t id);
|
||||
|
||||
/**********************
|
||||
* STATIC VARIABLES
|
||||
**********************/
|
||||
lv_indev_t * indev_touchpad;
|
||||
lv_indev_t * indev_mouse;
|
||||
lv_indev_t * indev_keypad;
|
||||
lv_indev_t * indev_encoder;
|
||||
lv_indev_t * indev_button;
|
||||
|
||||
static int32_t encoder_diff;
|
||||
static lv_indev_state_t encoder_state;
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL FUNCTIONS
|
||||
**********************/
|
||||
|
||||
void lv_port_indev_init(void)
|
||||
{
|
||||
/**
|
||||
* Here you will find example implementation of input devices supported by LittelvGL:
|
||||
* - Touchpad
|
||||
* - Mouse (with cursor support)
|
||||
* - Keypad (supports GUI usage only with key)
|
||||
* - Encoder (supports GUI usage only with: left, right, push)
|
||||
* - Button (external buttons to press points on the screen)
|
||||
*
|
||||
* The `..._read()` function are only examples.
|
||||
* You should shape them according to your hardware
|
||||
*/
|
||||
|
||||
static lv_indev_drv_t indev_drv;
|
||||
|
||||
/*------------------
|
||||
* Touchpad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your touchpad if you have*/
|
||||
touchpad_init();
|
||||
|
||||
/*Register a touchpad input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_POINTER;
|
||||
indev_drv.read_cb = touchpad_read;
|
||||
indev_touchpad = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*------------------
|
||||
* Mouse
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your mouse if you have*/
|
||||
mouse_init();
|
||||
|
||||
/*Register a mouse input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_POINTER;
|
||||
indev_drv.read_cb = mouse_read;
|
||||
indev_mouse = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Set cursor. For simplicity set a HOME symbol now.*/
|
||||
lv_obj_t * mouse_cursor = lv_img_create(lv_scr_act());
|
||||
lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME);
|
||||
lv_indev_set_cursor(indev_mouse, mouse_cursor);
|
||||
|
||||
/*------------------
|
||||
* Keypad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your keypad or keyboard if you have*/
|
||||
keypad_init();
|
||||
|
||||
/*Register a keypad input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_KEYPAD;
|
||||
indev_drv.read_cb = keypad_read;
|
||||
indev_keypad = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
|
||||
*add objects to the group with `lv_group_add_obj(group, obj)`
|
||||
*and assign this input device to group to navigate in it:
|
||||
*`lv_indev_set_group(indev_keypad, group);`*/
|
||||
|
||||
/*------------------
|
||||
* Encoder
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your encoder if you have*/
|
||||
encoder_init();
|
||||
|
||||
/*Register a encoder input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_ENCODER;
|
||||
indev_drv.read_cb = encoder_read;
|
||||
indev_encoder = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
|
||||
*add objects to the group with `lv_group_add_obj(group, obj)`
|
||||
*and assign this input device to group to navigate in it:
|
||||
*`lv_indev_set_group(indev_encoder, group);`*/
|
||||
|
||||
/*------------------
|
||||
* Button
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your button if you have*/
|
||||
button_init();
|
||||
|
||||
/*Register a button input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_BUTTON;
|
||||
indev_drv.read_cb = button_read;
|
||||
indev_button = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Assign buttons to points on the screen*/
|
||||
static const lv_point_t btn_points[2] = {
|
||||
{10, 10}, /*Button 0 -> x:10; y:10*/
|
||||
{40, 100}, /*Button 1 -> x:40; y:100*/
|
||||
};
|
||||
lv_indev_set_button_points(indev_button, btn_points);
|
||||
}
|
||||
|
||||
/**********************
|
||||
* STATIC FUNCTIONS
|
||||
**********************/
|
||||
|
||||
/*------------------
|
||||
* Touchpad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your touchpad*/
|
||||
static void touchpad_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the touchpad*/
|
||||
static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
static lv_coord_t last_x = 0;
|
||||
static lv_coord_t last_y = 0;
|
||||
|
||||
/*Save the pressed coordinates and the state*/
|
||||
if(touchpad_is_pressed()) {
|
||||
touchpad_get_xy(&last_x, &last_y);
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
}
|
||||
else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
/*Set the last pressed coordinates*/
|
||||
data->point.x = last_x;
|
||||
data->point.y = last_y;
|
||||
}
|
||||
|
||||
/*Return true is the touchpad is pressed*/
|
||||
static bool touchpad_is_pressed(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Get the x and y coordinates if the touchpad is pressed*/
|
||||
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
(*x) = 0;
|
||||
(*y) = 0;
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Mouse
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your mouse*/
|
||||
static void mouse_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the mouse*/
|
||||
static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
/*Get the current x and y coordinates*/
|
||||
mouse_get_xy(&data->point.x, &data->point.y);
|
||||
|
||||
/*Get whether the mouse button is pressed or released*/
|
||||
if(mouse_is_pressed()) {
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
}
|
||||
else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
}
|
||||
|
||||
/*Return true is the mouse button is pressed*/
|
||||
static bool mouse_is_pressed(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Get the x and y coordinates if the mouse is pressed*/
|
||||
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
(*x) = 0;
|
||||
(*y) = 0;
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Keypad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your keypad*/
|
||||
static void keypad_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the mouse*/
|
||||
static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
static uint32_t last_key = 0;
|
||||
|
||||
/*Get the current x and y coordinates*/
|
||||
mouse_get_xy(&data->point.x, &data->point.y);
|
||||
|
||||
/*Get whether the a key is pressed and save the pressed key*/
|
||||
uint32_t act_key = keypad_get_key();
|
||||
if(act_key != 0) {
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
|
||||
/*Translate the keys to LVGL control characters according to your key definitions*/
|
||||
switch(act_key) {
|
||||
case 1:
|
||||
act_key = LV_KEY_NEXT;
|
||||
break;
|
||||
case 2:
|
||||
act_key = LV_KEY_PREV;
|
||||
break;
|
||||
case 3:
|
||||
act_key = LV_KEY_LEFT;
|
||||
break;
|
||||
case 4:
|
||||
act_key = LV_KEY_RIGHT;
|
||||
break;
|
||||
case 5:
|
||||
act_key = LV_KEY_ENTER;
|
||||
break;
|
||||
}
|
||||
|
||||
last_key = act_key;
|
||||
}
|
||||
else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
data->key = last_key;
|
||||
}
|
||||
|
||||
/*Get the currently being pressed key. 0 if no key is pressed*/
|
||||
static uint32_t keypad_get_key(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Encoder
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your keypad*/
|
||||
static void encoder_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the encoder*/
|
||||
static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
|
||||
data->enc_diff = encoder_diff;
|
||||
data->state = encoder_state;
|
||||
}
|
||||
|
||||
/*Call this function in an interrupt to process encoder events (turn, press)*/
|
||||
static void encoder_handler(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
encoder_diff += 0;
|
||||
encoder_state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Button
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your buttons*/
|
||||
static void button_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the button*/
|
||||
static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
|
||||
static uint8_t last_btn = 0;
|
||||
|
||||
/*Get the pressed button's ID*/
|
||||
int8_t btn_act = button_get_pressed_id();
|
||||
|
||||
if(btn_act >= 0) {
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
last_btn = btn_act;
|
||||
}
|
||||
else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
/*Save the last pressed button's ID*/
|
||||
data->btn_id = last_btn;
|
||||
}
|
||||
|
||||
/*Get ID (0, 1, 2 ..) of the pressed button*/
|
||||
static int8_t button_get_pressed_id(void)
|
||||
{
|
||||
uint8_t i;
|
||||
|
||||
/*Check to buttons see which is being pressed (assume there are 2 buttons)*/
|
||||
for(i = 0; i < 2; i++) {
|
||||
/*Return the pressed button's ID*/
|
||||
if(button_is_pressed(i)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
/*No button pressed*/
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*Test if `id` button is pressed or not*/
|
||||
static bool button_is_pressed(uint8_t id)
|
||||
{
|
||||
|
||||
/*Your code comes here*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#else /*Enable this file at the top*/
|
||||
|
||||
/*This dummy typedef exists purely to silence -Wpedantic.*/
|
||||
typedef int keep_pedantic_happy;
|
||||
#endif
|
||||
@@ -0,0 +1,45 @@
|
||||
|
||||
/**
|
||||
* @file lv_port_indev_templ.h
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_indev.h" and set this value to "1" to enable content*/
|
||||
#if 1
|
||||
|
||||
#ifndef LV_PORT_INDEV_TEMPL_H
|
||||
#define LV_PORT_INDEV_TEMPL_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lvgl.h"
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL PROTOTYPES
|
||||
**********************/
|
||||
void lv_port_indev_init(void);
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /*extern "C"*/
|
||||
#endif
|
||||
|
||||
#endif /*LV_PORT_INDEV_TEMPL_H*/
|
||||
|
||||
#endif /*Disable/Enable content*/
|
||||
Reference in new issue
Block a user