/** * @file lv_port_indev_templ.c * */ /*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/ #if 1 /********************* * INCLUDES *********************/ #include "lv_port_indev.h" #include "../../lvgl.h" #include #define DBG_TAG "LVGL_DEV" #define DBG_LVL DBG_LOG #include /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void touchpad_init(void); static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); static bool touchpad_is_pressed(void); static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y); //static void mouse_init(void); //static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); //static bool mouse_is_pressed(void); //static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y); //static void keypad_init(void); //static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); //static uint32_t keypad_get_key(void); //static void encoder_init(void); //static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); //static void encoder_handler(void); static void button_init(void); static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); static int8_t button_get_pressed_id(void); static bool button_is_pressed(uint8_t id); /********************** * STATIC VARIABLES **********************/ lv_indev_t * indev_touchpad; //lv_indev_t * indev_mouse; //lv_indev_t * indev_keypad; //lv_indev_t * indev_encoder; lv_indev_t * indev_button; //static int32_t encoder_diff; //static lv_indev_state_t encoder_state; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void lv_port_indev_init(void) { /** * Here you will find example implementation of input devices supported by LittelvGL: * - Touchpad * - Mouse (with cursor support) * - Keypad (supports GUI usage only with key) * - Encoder (supports GUI usage only with: left, right, push) * - Button (external buttons to press points on the screen) * * The `..._read()` function are only examples. * You should shape them according to your hardware */ static lv_indev_drv_t indev_touch_drv ,indev_button_drv; /*------------------ * Touchpad * -----------------*/ /*Initialize your touchpad if you have*/ touchpad_init(); /*Register a touchpad input device*/ lv_indev_drv_init(&indev_touch_drv); indev_touch_drv.type = LV_INDEV_TYPE_POINTER; indev_touch_drv.read_cb = touchpad_read; indev_touchpad = lv_indev_drv_register(&indev_touch_drv); /*------------------ * Mouse * -----------------*/ /*Initialize your mouse if you have*/ //mouse_init(); /*Register a mouse input device*/ //lv_indev_drv_init(&indev_drv); //indev_drv.type = LV_INDEV_TYPE_POINTER; //indev_drv.read_cb = mouse_read; //indev_mouse = lv_indev_drv_register(&indev_drv); /*Set cursor. For simplicity set a HOME symbol now.*/ //lv_obj_t * mouse_cursor = lv_img_create(lv_scr_act()); //lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME); //lv_indev_set_cursor(indev_mouse, mouse_cursor); /*------------------ * Keypad * -----------------*/ /*Initialize your keypad or keyboard if you have*/ //keypad_init(); /*Register a keypad input device*/ //lv_indev_drv_init(&indev_drv); //indev_drv.type = LV_INDEV_TYPE_KEYPAD; //indev_drv.read_cb = keypad_read; //indev_keypad = lv_indev_drv_register(&indev_drv); /*Later you should create group(s) with `lv_group_t * group = lv_group_create()`, *add objects to the group with `lv_group_add_obj(group, obj)` *and assign this input device to group to navigate in it: *`lv_indev_set_group(indev_keypad, group);`*/ /*------------------ * Encoder * -----------------*/ /*Initialize your encoder if you have*/ //encoder_init(); /*Register a encoder input device*/ //lv_indev_drv_init(&indev_drv); //indev_drv.type = LV_INDEV_TYPE_ENCODER; //indev_drv.read_cb = encoder_read; //indev_encoder = lv_indev_drv_register(&indev_drv); /*Later you should create group(s) with `lv_group_t * group = lv_group_create()`, *add objects to the group with `lv_group_add_obj(group, obj)` *and assign this input device to group to navigate in it: *`lv_indev_set_group(indev_encoder, group);`*/ /*------------------ * Button * -----------------*/ /*Initialize your button if you have*/ button_init(); /*Register a button input device*/ lv_indev_drv_init(&indev_button_drv); indev_button_drv.type = LV_INDEV_TYPE_BUTTON; indev_button_drv.read_cb = button_read; indev_button = lv_indev_drv_register(&indev_button_drv); /*Assign buttons to points on the screen*/ static const lv_point_t btn_points[2] = { {10, 10}, /*Button 0 -> x:10; y:10*/ {40, 100}, /*Button 1 -> x:40; y:100*/ }; lv_indev_set_button_points(indev_button, btn_points); } /********************** * STATIC FUNCTIONS **********************/ /*------------------ * Touchpad * -----------------*/ /*Initialize your touchpad*/ struct rt_touch_data *read_data; rt_device_t touch; void touchpad_thread_entry(void *parameter) { read_data = (struct rt_touch_data *)rt_calloc(1, sizeof(struct rt_touch_data)); while(1) { rt_device_read(touch, 0, read_data, 1); rt_thread_delay(10); } } int touchpad_example(void) { struct rt_touch_config cfg; cfg.dev_name = "i2c1"; rt_hw_ft5426_init("touch", &cfg); touch = rt_device_find("touch"); rt_device_open(touch, RT_DEVICE_FLAG_RDONLY); rt_thread_t touchpad_thread = rt_thread_create("touch", touchpad_thread_entry, RT_NULL, 800, 10, 20); if (touchpad_thread == RT_NULL) { LOG_D("create touchpad thread err"); return -RT_ENOMEM; } rt_thread_startup(touchpad_thread); return RT_EOK; } INIT_APP_EXPORT(touchpad_example); static void touchpad_init(void) { /*Your code comes here*/ } /*Will be called by the library to read the touchpad*/ static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) { static lv_coord_t last_x = 0; static lv_coord_t last_y = 0; /*Save the pressed coordinates and the state*/ if(touchpad_is_pressed()) { touchpad_get_xy(&last_x, &last_y); /*Set the last pressed coordinates*/ data->point.x = last_y; data->point.y = last_x; data->state = LV_INDEV_STATE_PR; } else { data->state = LV_INDEV_STATE_REL; } } /*Return true is the touchpad is pressed*/ static bool touchpad_is_pressed(void) { /*Your code comes here*/ if (read_data->event == RT_TOUCH_EVENT_DOWN) return true; if (read_data->event == RT_TOUCH_EVENT_MOVE) return true; if (read_data->event == RT_TOUCH_EVENT_UP) return true; return false; } /*Get the x and y coordinates if the touchpad is pressed*/ static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y) { /*Your code comes here*/ (*x) = read_data->x_coordinate; (*y) = read_data->y_coordinate; } /*------------------ * Mouse * -----------------*/ /*Initialize your mouse*/ //static void mouse_init(void) //{ /*Your code comes here*/ //} /*Will be called by the library to read the mouse*/ //static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) //{ /*Get the current x and y coordinates*/ // mouse_get_xy(&data->point.x, &data->point.y); /*Get whether the mouse button is pressed or released*/ // if(mouse_is_pressed()) { // data->state = LV_INDEV_STATE_PR; // } // else { // data->state = LV_INDEV_STATE_REL; // } //} /*Return true is the mouse button is pressed*/ //static bool mouse_is_pressed(void) //{ /*Your code comes here*/ // return false; //} /*Get the x and y coordinates if the mouse is pressed*/ //static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y) //{ /*Your code comes here*/ // (*x) = 0; // (*y) = 0; //} /*------------------ * Keypad * -----------------*/ /*Initialize your keypad*/ //static void keypad_init(void) //{ /*Your code comes here*/ //} /*Will be called by the library to read the mouse*/ //static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) //{ // static uint32_t last_key = 0; /*Get the current x and y coordinates*/ // mouse_get_xy(&data->point.x, &data->point.y); /*Get whether the a key is pressed and save the pressed key*/ // uint32_t act_key = keypad_get_key(); // if(act_key != 0) { // data->state = LV_INDEV_STATE_PR; /*Translate the keys to LVGL control characters according to your key definitions*/ /* switch(act_key) { case 1: act_key = LV_KEY_NEXT; break; case 2: act_key = LV_KEY_PREV; break; case 3: act_key = LV_KEY_LEFT; break; case 4: act_key = LV_KEY_RIGHT; break; case 5: act_key = LV_KEY_ENTER; break; } last_key = act_key; } else { data->state = LV_INDEV_STATE_REL; } data->key = last_key;*/ //} /*Get the currently being pressed key. 0 if no key is pressed*/ //static uint32_t keypad_get_key(void) //{ /*Your code comes here*/ // return 0; //} /*------------------ * Encoder * -----------------*/ /*Initialize your keypad*/ //static void encoder_init(void) //{ /*Your code comes here*/ //} /*Will be called by the library to read the encoder*/ //static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) //{ // data->enc_diff = encoder_diff; // data->state = encoder_state; //} /*Call this function in an interrupt to process encoder events (turn, press)*/ //static void encoder_handler(void) //{ /*Your code comes here*/ // encoder_diff += 0; // encoder_state = LV_INDEV_STATE_REL; //} /*------------------ * Button * -----------------*/ /*Initialize your buttons*/ static void button_init(void) { /*Your code comes here*/ } /*Will be called by the library to read the button*/ static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) { static uint8_t last_btn = 0; /*Get the pressed button's ID*/ int8_t btn_act = button_get_pressed_id(); if(btn_act >= 0) { data->state = LV_INDEV_STATE_PR; last_btn = btn_act; } else { data->state = LV_INDEV_STATE_REL; } /*Save the last pressed button's ID*/ data->btn_id = last_btn; } /*Get ID (0, 1, 2 ..) of the pressed button*/ static int8_t button_get_pressed_id(void) { uint8_t i; /*Check to buttons see which is being pressed (assume there are 2 buttons)*/ for(i = 0; i < 2; i++) { /*Return the pressed button's ID*/ if(button_is_pressed(i)) { return i; } } /*No button pressed*/ return -1; } /*Test if `id` button is pressed or not*/ static bool button_is_pressed(uint8_t id) { /*Your code comes here*/ return false; } #else /*Enable this file at the top*/ /*This dummy typedef exists purely to silence -Wpedantic.*/ typedef int keep_pedantic_happy; #endif