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458 lines
11 KiB
458 lines
11 KiB
/**
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* @file lv_port_indev_templ.c
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*
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*/
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/*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
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#if 1
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/*********************
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* INCLUDES
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*********************/
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#include "lv_port_indev.h"
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#include "../../lvgl.h"
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#include <packages/ft5426/inc/ft5426.h>
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#define DBG_TAG "LVGL_DEV"
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#define DBG_LVL DBG_LOG
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#include <rtdbg.h>
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void touchpad_init(void);
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static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
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static bool touchpad_is_pressed(void);
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static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y);
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//static void mouse_init(void);
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//static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
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//static bool mouse_is_pressed(void);
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//static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y);
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//static void keypad_init(void);
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//static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
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//static uint32_t keypad_get_key(void);
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//static void encoder_init(void);
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//static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
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//static void encoder_handler(void);
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static void button_init(void);
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static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
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static int8_t button_get_pressed_id(void);
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static bool button_is_pressed(uint8_t id);
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/**********************
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* STATIC VARIABLES
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**********************/
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lv_indev_t * indev_touchpad;
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//lv_indev_t * indev_mouse;
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//lv_indev_t * indev_keypad;
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//lv_indev_t * indev_encoder;
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lv_indev_t * indev_button;
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//static int32_t encoder_diff;
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//static lv_indev_state_t encoder_state;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void lv_port_indev_init(void)
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{
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/**
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* Here you will find example implementation of input devices supported by LittelvGL:
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* - Touchpad
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* - Mouse (with cursor support)
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* - Keypad (supports GUI usage only with key)
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* - Encoder (supports GUI usage only with: left, right, push)
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* - Button (external buttons to press points on the screen)
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*
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* The `..._read()` function are only examples.
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* You should shape them according to your hardware
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*/
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static lv_indev_drv_t indev_touch_drv ,indev_button_drv;
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/*------------------
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* Touchpad
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* -----------------*/
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/*Initialize your touchpad if you have*/
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touchpad_init();
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/*Register a touchpad input device*/
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lv_indev_drv_init(&indev_touch_drv);
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indev_touch_drv.type = LV_INDEV_TYPE_POINTER;
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indev_touch_drv.read_cb = touchpad_read;
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indev_touchpad = lv_indev_drv_register(&indev_touch_drv);
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/*------------------
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* Mouse
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* -----------------*/
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/*Initialize your mouse if you have*/
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//mouse_init();
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/*Register a mouse input device*/
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//lv_indev_drv_init(&indev_drv);
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//indev_drv.type = LV_INDEV_TYPE_POINTER;
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//indev_drv.read_cb = mouse_read;
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//indev_mouse = lv_indev_drv_register(&indev_drv);
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/*Set cursor. For simplicity set a HOME symbol now.*/
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//lv_obj_t * mouse_cursor = lv_img_create(lv_scr_act());
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//lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME);
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//lv_indev_set_cursor(indev_mouse, mouse_cursor);
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/*------------------
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* Keypad
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* -----------------*/
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/*Initialize your keypad or keyboard if you have*/
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//keypad_init();
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/*Register a keypad input device*/
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//lv_indev_drv_init(&indev_drv);
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//indev_drv.type = LV_INDEV_TYPE_KEYPAD;
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//indev_drv.read_cb = keypad_read;
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//indev_keypad = lv_indev_drv_register(&indev_drv);
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/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
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*add objects to the group with `lv_group_add_obj(group, obj)`
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*and assign this input device to group to navigate in it:
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*`lv_indev_set_group(indev_keypad, group);`*/
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/*------------------
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* Encoder
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* -----------------*/
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/*Initialize your encoder if you have*/
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//encoder_init();
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/*Register a encoder input device*/
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//lv_indev_drv_init(&indev_drv);
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//indev_drv.type = LV_INDEV_TYPE_ENCODER;
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//indev_drv.read_cb = encoder_read;
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//indev_encoder = lv_indev_drv_register(&indev_drv);
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/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
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*add objects to the group with `lv_group_add_obj(group, obj)`
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*and assign this input device to group to navigate in it:
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*`lv_indev_set_group(indev_encoder, group);`*/
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/*------------------
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* Button
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* -----------------*/
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/*Initialize your button if you have*/
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button_init();
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/*Register a button input device*/
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lv_indev_drv_init(&indev_button_drv);
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indev_button_drv.type = LV_INDEV_TYPE_BUTTON;
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indev_button_drv.read_cb = button_read;
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indev_button = lv_indev_drv_register(&indev_button_drv);
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/*Assign buttons to points on the screen*/
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static const lv_point_t btn_points[2] = {
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{10, 10}, /*Button 0 -> x:10; y:10*/
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{40, 100}, /*Button 1 -> x:40; y:100*/
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};
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lv_indev_set_button_points(indev_button, btn_points);
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/*------------------
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* Touchpad
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* -----------------*/
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/*Initialize your touchpad*/
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struct rt_touch_data *read_data;
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rt_device_t touch;
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void touchpad_thread_entry(void *parameter)
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{
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read_data = (struct rt_touch_data *)rt_calloc(1, sizeof(struct rt_touch_data));
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while(1)
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{
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rt_device_read(touch, 0, read_data, 1);
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rt_thread_delay(10);
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}
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}
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int touchpad_example(void)
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{
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struct rt_touch_config cfg;
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cfg.dev_name = "i2c1";
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rt_hw_ft5426_init("touch", &cfg);
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touch = rt_device_find("touch");
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rt_device_open(touch, RT_DEVICE_FLAG_RDONLY);
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rt_thread_t touchpad_thread = rt_thread_create("touch", touchpad_thread_entry, RT_NULL, 800, 10, 20);
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if (touchpad_thread == RT_NULL)
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{
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LOG_D("create touchpad thread err");
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return -RT_ENOMEM;
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}
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rt_thread_startup(touchpad_thread);
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return RT_EOK;
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}
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INIT_APP_EXPORT(touchpad_example);
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static void touchpad_init(void)
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{
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/*Your code comes here*/
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}
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/*Will be called by the library to read the touchpad*/
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static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
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{
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static lv_coord_t last_x = 0;
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static lv_coord_t last_y = 0;
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/*Save the pressed coordinates and the state*/
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if(touchpad_is_pressed()) {
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touchpad_get_xy(&last_x, &last_y);
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/*Set the last pressed coordinates*/
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data->point.x = last_y;
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data->point.y = last_x;
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data->state = LV_INDEV_STATE_PR;
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}
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else {
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data->state = LV_INDEV_STATE_REL;
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}
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}
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/*Return true is the touchpad is pressed*/
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static bool touchpad_is_pressed(void)
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{
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/*Your code comes here*/
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if (read_data->event == RT_TOUCH_EVENT_DOWN) return true;
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if (read_data->event == RT_TOUCH_EVENT_MOVE) return true;
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if (read_data->event == RT_TOUCH_EVENT_UP) return true;
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return false;
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}
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/*Get the x and y coordinates if the touchpad is pressed*/
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static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
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{
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/*Your code comes here*/
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(*x) = read_data->x_coordinate;
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(*y) = read_data->y_coordinate;
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}
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/*------------------
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* Mouse
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* -----------------*/
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/*Initialize your mouse*/
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//static void mouse_init(void)
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//{
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/*Your code comes here*/
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//}
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/*Will be called by the library to read the mouse*/
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//static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
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//{
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/*Get the current x and y coordinates*/
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// mouse_get_xy(&data->point.x, &data->point.y);
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/*Get whether the mouse button is pressed or released*/
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// if(mouse_is_pressed()) {
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// data->state = LV_INDEV_STATE_PR;
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// }
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// else {
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// data->state = LV_INDEV_STATE_REL;
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// }
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//}
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/*Return true is the mouse button is pressed*/
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//static bool mouse_is_pressed(void)
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//{
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/*Your code comes here*/
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// return false;
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//}
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/*Get the x and y coordinates if the mouse is pressed*/
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//static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y)
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//{
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/*Your code comes here*/
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// (*x) = 0;
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// (*y) = 0;
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//}
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/*------------------
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* Keypad
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* -----------------*/
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/*Initialize your keypad*/
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//static void keypad_init(void)
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//{
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/*Your code comes here*/
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//}
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/*Will be called by the library to read the mouse*/
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//static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
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//{
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// static uint32_t last_key = 0;
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/*Get the current x and y coordinates*/
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// mouse_get_xy(&data->point.x, &data->point.y);
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/*Get whether the a key is pressed and save the pressed key*/
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// uint32_t act_key = keypad_get_key();
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// if(act_key != 0) {
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// data->state = LV_INDEV_STATE_PR;
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/*Translate the keys to LVGL control characters according to your key definitions*/
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/* switch(act_key) {
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case 1:
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act_key = LV_KEY_NEXT;
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break;
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case 2:
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act_key = LV_KEY_PREV;
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break;
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case 3:
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act_key = LV_KEY_LEFT;
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break;
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case 4:
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act_key = LV_KEY_RIGHT;
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break;
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case 5:
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act_key = LV_KEY_ENTER;
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break;
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}
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last_key = act_key;
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}
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else {
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data->state = LV_INDEV_STATE_REL;
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}
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data->key = last_key;*/
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//}
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/*Get the currently being pressed key. 0 if no key is pressed*/
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//static uint32_t keypad_get_key(void)
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//{
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/*Your code comes here*/
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// return 0;
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//}
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/*------------------
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* Encoder
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* -----------------*/
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/*Initialize your keypad*/
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//static void encoder_init(void)
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//{
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/*Your code comes here*/
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//}
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/*Will be called by the library to read the encoder*/
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//static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
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//{
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// data->enc_diff = encoder_diff;
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// data->state = encoder_state;
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//}
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/*Call this function in an interrupt to process encoder events (turn, press)*/
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//static void encoder_handler(void)
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//{
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/*Your code comes here*/
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// encoder_diff += 0;
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// encoder_state = LV_INDEV_STATE_REL;
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//}
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/*------------------
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* Button
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* -----------------*/
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/*Initialize your buttons*/
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static void button_init(void)
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{
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/*Your code comes here*/
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}
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/*Will be called by the library to read the button*/
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static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
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{
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static uint8_t last_btn = 0;
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/*Get the pressed button's ID*/
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int8_t btn_act = button_get_pressed_id();
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if(btn_act >= 0) {
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data->state = LV_INDEV_STATE_PR;
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last_btn = btn_act;
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}
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else {
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data->state = LV_INDEV_STATE_REL;
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}
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/*Save the last pressed button's ID*/
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data->btn_id = last_btn;
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}
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/*Get ID (0, 1, 2 ..) of the pressed button*/
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static int8_t button_get_pressed_id(void)
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{
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uint8_t i;
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/*Check to buttons see which is being pressed (assume there are 2 buttons)*/
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for(i = 0; i < 2; i++) {
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/*Return the pressed button's ID*/
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if(button_is_pressed(i)) {
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return i;
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}
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}
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/*No button pressed*/
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return -1;
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}
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/*Test if `id` button is pressed or not*/
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static bool button_is_pressed(uint8_t id)
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{
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/*Your code comes here*/
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return false;
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}
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#else /*Enable this file at the top*/
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/*This dummy typedef exists purely to silence -Wpedantic.*/
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typedef int keep_pedantic_happy;
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#endif
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