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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码已从模板生成。
//
// 手动更改此文件可能导致应用程序出现意外的行为。
// 如果重新生成代码,将覆盖对此文件的手动更改。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Models
{
using System;
using System.Collections.Generic;
public partial class DyelotsHistory
{
public int ID { get; set; }
public string Dyelot { get; set; }
public int ReDye { get; set; }
public Nullable<int> Industry { get; set; }
public string Machine { get; set; }
public string DispenseMachine { get; set; }
public Nullable<System.DateTime> StartTime { get; set; }
public Nullable<System.DateTime> EndTime { get; set; }
public Nullable<double> StandardTime { get; set; }
public Nullable<int> TotalShot { get; set; }
public Nullable<int> State { get; set; }
public Nullable<int> Blocked { get; set; }
public string Program { get; set; }
public Nullable<int> Color { get; set; }
public Nullable<System.DateTime> CreationTime { get; set; }
public string Batch { get; set; }
public string OrderNo { get; set; }
public Nullable<double> TotalWeight { get; set; }
public string LiquidRatio { get; set; }
public string TotalVolume { get; set; }
public Nullable<int> AcidQty { get; set; }
public Nullable<int> ActualAcidQty { get; set; }
public Nullable<int> Sequence { get; set; }
public Nullable<int> DispenseMode { get; set; }
public Nullable<int> DyeDissolve { get; set; }
public Nullable<int> CheDissolve { get; set; }
public Nullable<int> TotalBuckets { get; set; }
public Nullable<int> SpcTotalBuckets { get; set; }
public Nullable<int> DissolveMethod { get; set; }
public string ReferenceDyelot { get; set; }
public Nullable<int> Final { get; set; }
public Nullable<int> Shade { get; set; }
public string UserAccount { get; set; }
public Nullable<System.DateTime> Updated { get; set; }
}
}