|  |  |  | //------------------------------------------------------------------------------
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							|  |  |  | // <auto-generated>
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							|  |  |  | //     此代码由工具生成。
 | 
					
						
							|  |  |  | //     运行时版本:4.0.30319.42000
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | //     对此文件的更改可能会导致不正确的行为,并且如果
 | 
					
						
							|  |  |  | //     重新生成代码,这些更改将会丢失。
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							|  |  |  | // </auto-generated>
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							|  |  |  | //------------------------------------------------------------------------------
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							|  |  |  | 
 | 
					
						
							|  |  |  | namespace DyeingComputer.Properties { | 
					
						
							|  |  |  |     using System; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     /// <summary>
 | 
					
						
							|  |  |  |     ///   一个强类型的资源类,用于查找本地化的字符串等。
 | 
					
						
							|  |  |  |     /// </summary>
 | 
					
						
							|  |  |  |     // 此类是由 StronglyTypedResourceBuilder
 | 
					
						
							|  |  |  |     // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
 | 
					
						
							|  |  |  |     // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
 | 
					
						
							|  |  |  |     // (以 /str 作为命令选项),或重新生成 VS 项目。
 | 
					
						
							|  |  |  |     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] | 
					
						
							|  |  |  |     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] | 
					
						
							|  |  |  |     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | 
					
						
							|  |  |  |     public class Resources { | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         private static global::System.Resources.ResourceManager resourceMan; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         private static global::System.Globalization.CultureInfo resourceCulture; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] | 
					
						
							|  |  |  |         internal Resources() { | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   返回此类使用的缓存的 ResourceManager 实例。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | 
					
						
							|  |  |  |         public static global::System.Resources.ResourceManager ResourceManager { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 if (object.ReferenceEquals(resourceMan, null)) { | 
					
						
							|  |  |  |                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DyeingComputer.Properties.Resources", typeof(Resources).Assembly); | 
					
						
							|  |  |  |                     resourceMan = temp; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 return resourceMan; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   重写当前线程的 CurrentUICulture 属性,对
 | 
					
						
							|  |  |  |         ///   使用此强类型资源类的所有资源查找执行重写。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | 
					
						
							|  |  |  |         public static global::System.Globalization.CultureInfo Culture { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return resourceCulture; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             set { | 
					
						
							|  |  |  |                 resourceCulture = value; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 lock 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string _lock { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("lock", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Abnormal 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Abnormal { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Abnormal", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Add 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ADD { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ADD", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 AddTheMedicine 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string AddTheMedicine { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("AddTheMedicine", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Add water 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string AddWater { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("AddWater", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Advance 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Advance { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Advance", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Amount 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Amount { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Amount", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Auto 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Auto { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Auto", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Await 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Await { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Await", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 BathRatio 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string BathRatio { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("BathRatio", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Beginning 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Beginning { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Beginning", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Blower 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Blower { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Blower", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Bottom 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Bottom { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Bottom", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 CallDistribution 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string CallDistribution { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("CallDistribution", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 CallPreparation 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string CallPreparation { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("CallPreparation", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 CallWorkers 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string CallWorkers { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("CallWorkers", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Client 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Client { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Client", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ClothIntake 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ClothIntake { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ClothIntake", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ClothSpecies 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ClothSpecies { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ClothSpecies", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ClothWeight 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ClothWeight { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ClothWeight", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ClothWheel 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ClothWheel { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ClothWheel", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Code 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Code { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Code", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ColorName 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ColorName { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ColorName", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ColorNumber 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ColorNumber { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ColorNumber", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Compute 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Compute { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Compute", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Confirm 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Confirm { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Confirm", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Connection lost 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Connectionlost { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Connectionlost", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Container 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Container { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Container", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Cooling 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Cooling { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Cooling", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Curve 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Curve { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Curve", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Curve 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string CurveDiagram { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("CurveDiagram", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Cycletime 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Cycletime { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Cycletime", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 CylinderBottom 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string CylinderBottom { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("CylinderBottom", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Delete 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Delete { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Delete", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Depressurized 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Depressurized { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Depressurized", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Dide 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Dide { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Dide", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 DifferentialPressure 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string DifferentialPressure { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("DifferentialPressure", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Directives 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Directives { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Directives", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Drainage 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Drainage { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Drainage", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 DyeingMachine 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string DyeingMachine { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("DyeingMachine", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Dyelot 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Dyelot { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Dyelot", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 edit 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string edit { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("edit", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 EmergencyStop 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string EmergencyStop { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("EmergencyStop", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 End of program 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string End { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("End", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 EndTime 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string EndTime { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("EndTime", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Engineer 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string EngineerSet { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("EngineerSet", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Simulation 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string EquipmentSimulation { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("EquipmentSimulation", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Expected 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Expected { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Expected", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 FailureRecovery 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string FailureRecovery { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("FailureRecovery", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Fault 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Fault { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Fault", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Finish 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Finish { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Finish", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Flowmeter 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Flowmeter { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Flowmeter", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Function 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Function { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Function", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Grams 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Grams { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Grams", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 GuidingWheel 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string GuidingWheel { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("GuidingWheel", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Headwaters 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Headwaters { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Headwaters", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Heat insulating 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Heat_insulating { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Heat insulating", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Heats 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Heats { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Heats", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 High-water level 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string High_waterlevel { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("High-waterlevel", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 History 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string HistoryRecords { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("HistoryRecords", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ID 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ID { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ID", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Implementation 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Implementation { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Implementation", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 inf 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string inf { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("inf", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 I/O 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string InOut { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("InOut", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Insert 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Insert { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Insert", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Inspect 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Inspect { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Inspect", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Invalid features 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Invalidfeatures { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Invalidfeatures", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Jump 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Jump { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Jump", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Language 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Language { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Language", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 LineUp 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string LineUp { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("LineUp", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 LnsufficientPower 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string LnsufficientPower { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("LnsufficientPower", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Locked state 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string LockedState { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("LockedState", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Low-water level 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Low_waterlevel { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Low-waterlevel", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Malfunction 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Malfunction { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Malfunction", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Manual 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Manual { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Manual", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 MasterCylinder 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string MasterCylinder { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("MasterCylinder", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Measure 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Measure { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Measure", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Medicine 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Medicine { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Medicine", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Mid-waterlevel 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Mid_waterlevel { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Mid-waterlevel", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Min 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Min { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Min", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Mixing 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Mixing { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Mixing", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Muffling 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Muffling { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Muffling", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 NAME 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string NAME_ { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("NAME_", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 New 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string New { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("New", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Next 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Next { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Next", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 NO 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string NO { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("NO", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Notimplementation 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Notimplementation { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Notimplementation", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Nozzle 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Nozzle { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Nozzle", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Number 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Number { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Number", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 OtherCircuits 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string OtherCircuits { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("OtherCircuits", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 OutTheCloth 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string OutTheCloth { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("OutTheCloth", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Overflow 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Overflow { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Overflow", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Parameter 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ParameterSet { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ParameterSet", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Paused 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Paused { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Paused", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 please continue after the restriction is lifted 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string PCATRIL { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("PCATRIL", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 PHControl 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string PHControl { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("PHControl", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 PHDetection 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string PHDetection { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("PHDetection", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 PHTemperatureControl 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string PHTemperatureControl { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("PHTemperatureControl", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Port 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Port { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Port", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 PrepareMedications 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string PrepareMedications { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("PrepareMedications", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Pressure 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Pressure { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Pressure", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Pressurized 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Pressurized { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Pressurized", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 back 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Previous { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Previous", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Process lock-in 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Process_lock { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Process_lock", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 The process does not exist 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string process_not { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("process_not", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ProcessName 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ProcessName { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ProcessName", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ProductCode 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ProductCode { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ProductCode", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ProductName 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ProductName { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ProductName", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ProgramGroup 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Programgroup { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Programgroup", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 ProportionalValves 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string ProportionalValves { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("ProportionalValves", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Protocols 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Protocols { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Protocols", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Pump 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Pump { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Pump", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 PumpDrainage 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string PumpDrainage { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("PumpDrainage", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 PumpSpeed 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string PumpSpeed { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("PumpSpeed", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 PumpStart 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string PumpStart { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("PumpStart", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 PumpStops 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string PumpStops { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("PumpStops", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Quit 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Quit { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Quit", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Run/Pause 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string R_P { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("R_P", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 RapidAcidAddition 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string RapidAcidAddition { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("RapidAcidAddition", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Rate 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Rate { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Rate", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Ready 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Ready { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Ready", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Receipt 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Receipt { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Receipt", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Recover 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Recover { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Recover", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Redye 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Redye { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Redye", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Refuse 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string refuse { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("refuse", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Remark 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Remark { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Remark", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Rename 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Rename { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Rename", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 RUN 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string RUN { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("RUN", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 RunningProcess 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string RunningProcess { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("RunningProcess", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 RunningTime 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string RunningTime { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("RunningTime", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Sampling 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Sampling { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Sampling", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Save 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Save { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Save", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Sensor 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Sensor { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Sensor", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Shutdown 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Shutdown { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Shutdown", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 StartTime 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string StartTime { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("StartTime", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 State 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string State { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("State", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Step 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Step { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Step", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 StopProcess 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string StopProcess { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("StopProcess", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Subroutine 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Subroutine { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Subroutine", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 swing 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Swing { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Swing", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 SystemDataLoss 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string SysDatLoss { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("SysDatLoss", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 System 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string SysSet { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("SysSet", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Tank 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Tank { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Tank", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Target 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Target { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Target", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 The current operation is restricted 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string TCOIR { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("TCOIR", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Process 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string TechnologicalProcess { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("TechnologicalProcess", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Temperature 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Temperature { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Temperature", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Temperature Control 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string TemperatureControl { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("TemperatureControl", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Time 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Time { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Time", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Timeout 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Timeout { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Timeout", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Total 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Total { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Total", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Type 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Type { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Type", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Unlock 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Unlock { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Unlock", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 value 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Value { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Value", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Washing 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Washing { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Washing", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Water Level 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string WaterLevel { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("WaterLevel", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Wiggle 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string Wiggle { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("Wiggle", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 WorkingStatus 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string WorkingStatus { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("WorkingStatus", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 Worklist 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string WorkOrder { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("WorkOrder", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 WorkOrderNumder 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string WorkOrderNumder { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("WorkOrderNumder", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /// <summary>
 | 
					
						
							|  |  |  |         ///   查找类似 YES 的本地化字符串。
 | 
					
						
							|  |  |  |         /// </summary>
 | 
					
						
							|  |  |  |         public static string YES { | 
					
						
							|  |  |  |             get { | 
					
						
							|  |  |  |                 return ResourceManager.GetString("YES", resourceCulture); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |