Merge branch 'master' of http://www.scserverddns.top:13000/sc/DyeingComputer
This commit is contained in:
commit
398d192ad9
7 files changed
+310
-20
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+45
@@ -294,6 +294,15 @@ namespace DyeingComputer.Properties {
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}
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}
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/// <summary>
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/// 查找类似 Headwaters 的本地化字符串。
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/// </summary>
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public static string Headwaters {
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get {
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return ResourceManager.GetString("Headwaters", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 History 的本地化字符串。
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/// </summary>
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@@ -393,6 +402,15 @@ namespace DyeingComputer.Properties {
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}
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}
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/// <summary>
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/// 查找类似 Number 的本地化字符串。
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/// </summary>
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public static string Number {
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get {
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return ResourceManager.GetString("Number", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 OutTheCloth 的本地化字符串。
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/// </summary>
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@@ -447,6 +465,15 @@ namespace DyeingComputer.Properties {
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}
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}
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/// <summary>
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/// 查找类似 Pressure 的本地化字符串。
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/// </summary>
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public static string Pressure {
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get {
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return ResourceManager.GetString("Pressure", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Pressurized 的本地化字符串。
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/// </summary>
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@@ -537,6 +564,15 @@ namespace DyeingComputer.Properties {
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}
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}
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/// <summary>
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/// 查找类似 Rate 的本地化字符串。
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/// </summary>
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public static string Rate {
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get {
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return ResourceManager.GetString("Rate", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Ready 的本地化字符串。
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/// </summary>
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@@ -654,6 +690,15 @@ namespace DyeingComputer.Properties {
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}
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}
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/// <summary>
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/// 查找类似 Target 的本地化字符串。
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/// </summary>
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public static string Target {
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get {
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return ResourceManager.GetString("Target", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Process 的本地化字符串。
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/// </summary>
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@@ -342,4 +342,19 @@
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<data name="YES" xml:space="preserve">
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<value>YES</value>
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</data>
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<data name="Rate" xml:space="preserve">
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<value>Rate</value>
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</data>
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<data name="Target" xml:space="preserve">
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<value>Target</value>
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</data>
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<data name="Headwaters" xml:space="preserve">
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<value>Headwaters</value>
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</data>
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<data name="Number" xml:space="preserve">
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<value>Number</value>
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</data>
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<data name="Pressure" xml:space="preserve">
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<value>Pressure</value>
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</data>
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</root>
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@@ -342,4 +342,19 @@
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<data name="YES" xml:space="preserve">
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<value>YES</value>
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</data>
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<data name="Headwaters" xml:space="preserve">
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<value>Headwaters</value>
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</data>
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<data name="Number" xml:space="preserve">
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<value>Number</value>
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</data>
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<data name="Pressure" xml:space="preserve">
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<value>Pressure</value>
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</data>
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<data name="Rate" xml:space="preserve">
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<value>Rate</value>
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</data>
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<data name="Target" xml:space="preserve">
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<value>Target</value>
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</data>
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</root>
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@@ -342,4 +342,19 @@
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<data name="YES" xml:space="preserve">
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<value>是</value>
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</data>
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<data name="Rate" xml:space="preserve">
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<value>速率</value>
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</data>
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<data name="Target" xml:space="preserve">
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<value>目标</value>
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</data>
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<data name="Headwaters" xml:space="preserve">
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<value>水源</value>
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</data>
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<data name="Number" xml:space="preserve">
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<value>次数</value>
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</data>
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<data name="Pressure" xml:space="preserve">
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<value>压力</value>
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</data>
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</root>
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@@ -342,4 +342,19 @@
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<data name="YES" xml:space="preserve">
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<value>是</value>
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</data>
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<data name="Rate" xml:space="preserve">
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<value>速率</value>
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</data>
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<data name="Target" xml:space="preserve">
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<value>目標</value>
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</data>
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<data name="Headwaters" xml:space="preserve">
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<value>來源</value>
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</data>
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<data name="Number" xml:space="preserve">
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<value>次數</value>
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</data>
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<data name="Pressure" xml:space="preserve">
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<value>壓力</value>
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</data>
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</root>
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@@ -176,20 +176,20 @@ namespace DyeingComputer.View
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public struct Date
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{
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public string Step;
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public string StepID;
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public string StepNAME;
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public string PNAME;
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public string P1;
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public string P2;
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public string P3;
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public string P4;
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public string P5;
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public string P6;
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public string P7;
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public string P8;
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public string P9;
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public string P10;
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public string Step { get; set; }
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public string StepID { get; set; }
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public string StepNAME { get; set; }
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public string PNAME { get; set; }
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public string P1 { get; set; }
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public string P2 { get; set; }
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public string P3 { get; set; }
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public string P4 { get; set; }
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public string P5 { get; set; }
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public string P6 { get; set; }
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public string P7 { get; set; }
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public string P8 { get; set; }
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public string P9 { get; set; }
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public string P10 { get; set; }
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}
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+191
-6
@@ -1,4 +1,5 @@
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using DyeingComputer.View;
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using ScottPlot.Palettes;
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using System;
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using System.Collections.Generic;
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using System.Data;
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@@ -28,6 +29,16 @@ namespace DyeingComputer.Windows
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InitializeComponent();
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Form1_Load();
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FocusManager.SetFocusedElement(boxNAME, boxNAME);
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P1.Visibility = Visibility.Collapsed;
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P1N.Visibility = Visibility.Collapsed;
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P2.Visibility = Visibility.Collapsed;
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P2N.Visibility = Visibility.Collapsed;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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}
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private void Tb_KeyPress(object sender, TextCompositionEventArgs e)//输入事件
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@@ -38,9 +49,6 @@ namespace DyeingComputer.Windows
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e.Handled = !re.IsMatch(e.Text);
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}
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private readonly string[] a = {"001","007","008","013","017", "020", "022", "031", "035", "036", "039", "040", "041", "049", "050",
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"051", "054", "055", "056","064","065","066","067","090","091","093","094" };
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@@ -85,21 +93,21 @@ namespace DyeingComputer.Windows
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if (g != -1)
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{
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boxID.SelectedIndex = g;//有效索引传入
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set(g);
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} else
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{
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boxID.SelectedIndex =-1;
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// boxNAME.Text = Properties.Resources.Invalidfeatures;//功能无效
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set(-1);
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}
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}
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}
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private void BoxID_SelectionChanged(object sender, SelectionChangedEventArgs e)//下拉框选择事件
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{
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if (boxID.SelectedIndex !=-1)
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{
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int i = boxID.SelectedIndex;
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boxNAME.Text = a.ElementAt(i);
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set(i);
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}
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}
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@@ -112,5 +120,182 @@ namespace DyeingComputer.Windows
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{
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this.Close(); //关闭窗口
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}
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private void set(int a)
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{
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switch (a)
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{
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case 0:
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P1N.Text = Properties.Resources.Target+Properties.Resources.Temperature;
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P2N.Text = Properties.Resources.Rate;
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P3N.Text = Properties.Resources.Time;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Visible;
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P2N.Visibility = Visibility.Visible;
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P3.Visibility = Visibility.Visible;
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P3N.Visibility = Visibility.Visible;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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case 1:
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P1N.Text = Properties.Resources.Headwaters;
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P2N.Text = Properties.Resources.WaterLevel;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Visible;
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P2N.Visibility = Visibility.Visible;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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case 2:
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P1N.Text = Properties.Resources.Headwaters;
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P2N.Text = Properties.Resources.Flowmeter;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Visible;
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P2N.Visibility = Visibility.Visible;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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case 3:
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P1N.Text = Properties.Resources.Headwaters;
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P2N.Text = Properties.Resources.WaterLevel;
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P3N.Text = Properties.Resources.Time;
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P3N.Text = Properties.Resources.Number;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Visible;
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P2N.Visibility = Visibility.Visible;
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P3.Visibility = Visibility.Visible;
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P3N.Visibility = Visibility.Visible;
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P4.Visibility = Visibility.Visible;
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P4N.Visibility = Visibility.Visible;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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case 4:
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P1N.Text = Properties.Resources.Headwaters;
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P2N.Text = Properties.Resources.WaterLevel;
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P3N.Text = Properties.Resources.Time;
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P4N.Text = Properties.Resources.Target + Properties.Resources.Temperature;
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P5N.Text = Properties.Resources.Rate;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Visible;
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P2N.Visibility = Visibility.Visible;
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P3.Visibility = Visibility.Visible;
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P3N.Visibility = Visibility.Visible;
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P4.Visibility = Visibility.Visible;
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P4N.Visibility = Visibility.Visible;
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P5.Visibility = Visibility.Visible;
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P5N.Visibility = Visibility.Visible;
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break;
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case 5:
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P1N.Text = Properties.Resources.Drainage;
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P2N.Text = Properties.Resources.WaterLevel;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Visible;
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P2N.Visibility = Visibility.Visible;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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case 6:
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P1N.Text = Properties.Resources.Drainage;
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P2N.Text = Properties.Resources.WaterLevel;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Visible;
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P2N.Visibility = Visibility.Visible;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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case 7:
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P1N.Text = Properties.Resources.Time;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Collapsed;
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P2N.Visibility = Visibility.Collapsed;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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case 14:
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P1N.Text = Properties.Resources.Temperature;
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P2N.Text = Properties.Resources.Pressure;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Visible;
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P2N.Visibility = Visibility.Visible;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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case 15:
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P1N.Text = Properties.Resources.Temperature;
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P2N.Text = Properties.Resources.Pressure;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Visible;
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P2N.Visibility = Visibility.Visible;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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case 16:
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P1N.Text = Properties.Resources.PumpSpeed;
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P1.Visibility = Visibility.Visible;
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P1N.Visibility = Visibility.Visible;
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P2.Visibility = Visibility.Collapsed;
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P2N.Visibility = Visibility.Collapsed;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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default:
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P1.Visibility = Visibility.Collapsed;
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P1N.Visibility = Visibility.Collapsed;
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P2.Visibility = Visibility.Collapsed;
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P2N.Visibility = Visibility.Collapsed;
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P3.Visibility = Visibility.Collapsed;
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P3N.Visibility = Visibility.Collapsed;
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P4.Visibility = Visibility.Collapsed;
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P4N.Visibility = Visibility.Collapsed;
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P5.Visibility = Visibility.Collapsed;
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P5N.Visibility = Visibility.Collapsed;
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break;
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}
|
||||
}
|
||||
}
|
||||
}
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