sc 1 year ago
parent
commit
398d192ad9
  1. 45
      Properties/Resources.Designer.cs
  2. 15
      Properties/Resources.en-US.resx
  3. 15
      Properties/Resources.resx
  4. 15
      Properties/Resources.zh-CN.resx
  5. 15
      Properties/Resources.zh-TW.resx
  6. 28
      View/ProgramstepsView .xaml.cs
  7. 197
      Windows/ViewStep.xaml.cs

45
Properties/Resources.Designer.cs

@ -294,6 +294,15 @@ namespace DyeingComputer.Properties {
}
}
/// <summary>
/// 查找类似 Headwaters 的本地化字符串。
/// </summary>
public static string Headwaters {
get {
return ResourceManager.GetString("Headwaters", resourceCulture);
}
}
/// <summary>
/// 查找类似 History 的本地化字符串。
/// </summary>
@ -393,6 +402,15 @@ namespace DyeingComputer.Properties {
}
}
/// <summary>
/// 查找类似 Number 的本地化字符串。
/// </summary>
public static string Number {
get {
return ResourceManager.GetString("Number", resourceCulture);
}
}
/// <summary>
/// 查找类似 OutTheCloth 的本地化字符串。
/// </summary>
@ -447,6 +465,15 @@ namespace DyeingComputer.Properties {
}
}
/// <summary>
/// 查找类似 Pressure 的本地化字符串。
/// </summary>
public static string Pressure {
get {
return ResourceManager.GetString("Pressure", resourceCulture);
}
}
/// <summary>
/// 查找类似 Pressurized 的本地化字符串。
/// </summary>
@ -537,6 +564,15 @@ namespace DyeingComputer.Properties {
}
}
/// <summary>
/// 查找类似 Rate 的本地化字符串。
/// </summary>
public static string Rate {
get {
return ResourceManager.GetString("Rate", resourceCulture);
}
}
/// <summary>
/// 查找类似 Ready 的本地化字符串。
/// </summary>
@ -654,6 +690,15 @@ namespace DyeingComputer.Properties {
}
}
/// <summary>
/// 查找类似 Target 的本地化字符串。
/// </summary>
public static string Target {
get {
return ResourceManager.GetString("Target", resourceCulture);
}
}
/// <summary>
/// 查找类似 Process 的本地化字符串。
/// </summary>

15
Properties/Resources.en-US.resx

@ -342,4 +342,19 @@
<data name="YES" xml:space="preserve">
<value>YES</value>
</data>
<data name="Rate" xml:space="preserve">
<value>Rate</value>
</data>
<data name="Target" xml:space="preserve">
<value>Target</value>
</data>
<data name="Headwaters" xml:space="preserve">
<value>Headwaters</value>
</data>
<data name="Number" xml:space="preserve">
<value>Number</value>
</data>
<data name="Pressure" xml:space="preserve">
<value>Pressure</value>
</data>
</root>

15
Properties/Resources.resx

@ -342,4 +342,19 @@
<data name="YES" xml:space="preserve">
<value>YES</value>
</data>
<data name="Headwaters" xml:space="preserve">
<value>Headwaters</value>
</data>
<data name="Number" xml:space="preserve">
<value>Number</value>
</data>
<data name="Pressure" xml:space="preserve">
<value>Pressure</value>
</data>
<data name="Rate" xml:space="preserve">
<value>Rate</value>
</data>
<data name="Target" xml:space="preserve">
<value>Target</value>
</data>
</root>

15
Properties/Resources.zh-CN.resx

@ -342,4 +342,19 @@
<data name="YES" xml:space="preserve">
<value>是</value>
</data>
<data name="Rate" xml:space="preserve">
<value>速率</value>
</data>
<data name="Target" xml:space="preserve">
<value>目标</value>
</data>
<data name="Headwaters" xml:space="preserve">
<value>水源</value>
</data>
<data name="Number" xml:space="preserve">
<value>次数</value>
</data>
<data name="Pressure" xml:space="preserve">
<value>压力</value>
</data>
</root>

15
Properties/Resources.zh-TW.resx

@ -342,4 +342,19 @@
<data name="YES" xml:space="preserve">
<value>是</value>
</data>
<data name="Rate" xml:space="preserve">
<value>速率</value>
</data>
<data name="Target" xml:space="preserve">
<value>目標</value>
</data>
<data name="Headwaters" xml:space="preserve">
<value>來源</value>
</data>
<data name="Number" xml:space="preserve">
<value>次數</value>
</data>
<data name="Pressure" xml:space="preserve">
<value>壓力</value>
</data>
</root>

28
View/ProgramstepsView .xaml.cs

@ -176,20 +176,20 @@ namespace DyeingComputer.View
public struct Date
{
public string Step;
public string StepID;
public string StepNAME;
public string PNAME;
public string P1;
public string P2;
public string P3;
public string P4;
public string P5;
public string P6;
public string P7;
public string P8;
public string P9;
public string P10;
public string Step { get; set; }
public string StepID { get; set; }
public string StepNAME { get; set; }
public string PNAME { get; set; }
public string P1 { get; set; }
public string P2 { get; set; }
public string P3 { get; set; }
public string P4 { get; set; }
public string P5 { get; set; }
public string P6 { get; set; }
public string P7 { get; set; }
public string P8 { get; set; }
public string P9 { get; set; }
public string P10 { get; set; }
}

197
Windows/ViewStep.xaml.cs

@ -1,4 +1,5 @@
using DyeingComputer.View;
using ScottPlot.Palettes;
using System;
using System.Collections.Generic;
using System.Data;
@ -28,6 +29,16 @@ namespace DyeingComputer.Windows
InitializeComponent();
Form1_Load();
FocusManager.SetFocusedElement(boxNAME, boxNAME);
P1.Visibility = Visibility.Collapsed;
P1N.Visibility = Visibility.Collapsed;
P2.Visibility = Visibility.Collapsed;
P2N.Visibility = Visibility.Collapsed;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
}
private void Tb_KeyPress(object sender, TextCompositionEventArgs e)//输入事件
@ -38,9 +49,6 @@ namespace DyeingComputer.Windows
e.Handled = !re.IsMatch(e.Text);
}
private readonly string[] a = {"001","007","008","013","017", "020", "022", "031", "035", "036", "039", "040", "041", "049", "050",
"051", "054", "055", "056","064","065","066","067","090","091","093","094" };
@ -85,21 +93,21 @@ namespace DyeingComputer.Windows
if (g != -1)
{
boxID.SelectedIndex = g;//有效索引传入
set(g);
} else
{
boxID.SelectedIndex =-1;
// boxNAME.Text = Properties.Resources.Invalidfeatures;//功能无效
set(-1);
}
}
}
private void BoxID_SelectionChanged(object sender, SelectionChangedEventArgs e)//下拉框选择事件
{
if (boxID.SelectedIndex !=-1)
{
int i = boxID.SelectedIndex;
boxNAME.Text = a.ElementAt(i);
set(i);
}
}
@ -112,5 +120,182 @@ namespace DyeingComputer.Windows
{
this.Close(); //关闭窗口
}
private void set(int a)
{
switch (a)
{
case 0:
P1N.Text = Properties.Resources.Target+Properties.Resources.Temperature;
P2N.Text = Properties.Resources.Rate;
P3N.Text = Properties.Resources.Time;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Visible;
P2N.Visibility = Visibility.Visible;
P3.Visibility = Visibility.Visible;
P3N.Visibility = Visibility.Visible;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
case 1:
P1N.Text = Properties.Resources.Headwaters;
P2N.Text = Properties.Resources.WaterLevel;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Visible;
P2N.Visibility = Visibility.Visible;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
case 2:
P1N.Text = Properties.Resources.Headwaters;
P2N.Text = Properties.Resources.Flowmeter;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Visible;
P2N.Visibility = Visibility.Visible;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
case 3:
P1N.Text = Properties.Resources.Headwaters;
P2N.Text = Properties.Resources.WaterLevel;
P3N.Text = Properties.Resources.Time;
P3N.Text = Properties.Resources.Number;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Visible;
P2N.Visibility = Visibility.Visible;
P3.Visibility = Visibility.Visible;
P3N.Visibility = Visibility.Visible;
P4.Visibility = Visibility.Visible;
P4N.Visibility = Visibility.Visible;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
case 4:
P1N.Text = Properties.Resources.Headwaters;
P2N.Text = Properties.Resources.WaterLevel;
P3N.Text = Properties.Resources.Time;
P4N.Text = Properties.Resources.Target + Properties.Resources.Temperature;
P5N.Text = Properties.Resources.Rate;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Visible;
P2N.Visibility = Visibility.Visible;
P3.Visibility = Visibility.Visible;
P3N.Visibility = Visibility.Visible;
P4.Visibility = Visibility.Visible;
P4N.Visibility = Visibility.Visible;
P5.Visibility = Visibility.Visible;
P5N.Visibility = Visibility.Visible;
break;
case 5:
P1N.Text = Properties.Resources.Drainage;
P2N.Text = Properties.Resources.WaterLevel;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Visible;
P2N.Visibility = Visibility.Visible;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
case 6:
P1N.Text = Properties.Resources.Drainage;
P2N.Text = Properties.Resources.WaterLevel;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Visible;
P2N.Visibility = Visibility.Visible;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
case 7:
P1N.Text = Properties.Resources.Time;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Collapsed;
P2N.Visibility = Visibility.Collapsed;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
case 14:
P1N.Text = Properties.Resources.Temperature;
P2N.Text = Properties.Resources.Pressure;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Visible;
P2N.Visibility = Visibility.Visible;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
case 15:
P1N.Text = Properties.Resources.Temperature;
P2N.Text = Properties.Resources.Pressure;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Visible;
P2N.Visibility = Visibility.Visible;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
case 16:
P1N.Text = Properties.Resources.PumpSpeed;
P1.Visibility = Visibility.Visible;
P1N.Visibility = Visibility.Visible;
P2.Visibility = Visibility.Collapsed;
P2N.Visibility = Visibility.Collapsed;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
default:
P1.Visibility = Visibility.Collapsed;
P1N.Visibility = Visibility.Collapsed;
P2.Visibility = Visibility.Collapsed;
P2N.Visibility = Visibility.Collapsed;
P3.Visibility = Visibility.Collapsed;
P3N.Visibility = Visibility.Collapsed;
P4.Visibility = Visibility.Collapsed;
P4N.Visibility = Visibility.Collapsed;
P5.Visibility = Visibility.Collapsed;
P5N.Visibility = Visibility.Collapsed;
break;
}
}
}
}

Loading…
Cancel
Save