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添加取样页面及相关资源

master
sc 3 months ago
parent
commit
e1a567d1f7
  1. 8
      DyeingComputer.csproj
  2. BIN
      Lmage/StreamlineUltimateColorColorPaletteSample1.png
  3. 9
      Properties/Resources.Designer.cs
  4. 3
      Properties/Resources.en-US.resx
  5. 3
      Properties/Resources.resx
  6. 3
      Properties/Resources.zh-CN.resx
  7. 3
      Properties/Resources.zh-TW.resx
  8. 35
      ViewModel/MainWindowViewModel.cs
  9. 29
      Windows/Sampling.xaml
  10. 75
      Windows/Sampling.xaml.cs
  11. 1
      Windows/UserCall.xaml
  12. 20
      Windows/UserCall.xaml.cs

8
DyeingComputer.csproj

@ -197,6 +197,9 @@
<Compile Include="Windows\InputBox.xaml.cs"> <Compile Include="Windows\InputBox.xaml.cs">
<DependentUpon>InputBox.xaml</DependentUpon> <DependentUpon>InputBox.xaml</DependentUpon>
</Compile> </Compile>
<Compile Include="Windows\Sampling.xaml.cs">
<DependentUpon>Sampling.xaml</DependentUpon>
</Compile>
<Compile Include="Windows\UserCall.xaml.cs"> <Compile Include="Windows\UserCall.xaml.cs">
<DependentUpon>UserCall.xaml</DependentUpon> <DependentUpon>UserCall.xaml</DependentUpon>
</Compile> </Compile>
@ -274,6 +277,10 @@
<SubType>Designer</SubType> <SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
</Page> </Page>
<Page Include="Windows\Sampling.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Windows\UserCall.xaml"> <Page Include="Windows\UserCall.xaml">
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType> <SubType>Designer</SubType>
@ -420,6 +427,7 @@
<Content Include="Fonts\font-awesome-4.7.0\css\font-awesome.css" /> <Content Include="Fonts\font-awesome-4.7.0\css\font-awesome.css" />
<Content Include="Fonts\font-awesome-4.7.0\css\font-awesome.min.css" /> <Content Include="Fonts\font-awesome-4.7.0\css\font-awesome.min.css" />
<Content Include="Fonts\font-awesome-4.7.0\fonts\fontawesome-webfont.svg" /> <Content Include="Fonts\font-awesome-4.7.0\fonts\fontawesome-webfont.svg" />
<Resource Include="Lmage\StreamlineUltimateColorColorPaletteSample1.png" />
<Resource Include="Lmage\FxemojiBellcancellation.png" /> <Resource Include="Lmage\FxemojiBellcancellation.png" />
<Resource Include="Lmage\FxemojiRingingbell.png" /> <Resource Include="Lmage\FxemojiRingingbell.png" />
<Resource Include="Lmage\IconParkMessages.png" /> <Resource Include="Lmage\IconParkMessages.png" />

BIN
Lmage/StreamlineUltimateColorColorPaletteSample1.png

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9
Properties/Resources.Designer.cs

@ -78,6 +78,15 @@ namespace DyeingComputer.Properties {
} }
} }
/// <summary>
/// 查找类似 Add 的本地化字符串。
/// </summary>
public static string ADD {
get {
return ResourceManager.GetString("ADD", resourceCulture);
}
}
/// <summary> /// <summary>
/// 查找类似 AddTheMedicine 的本地化字符串。 /// 查找类似 AddTheMedicine 的本地化字符串。
/// </summary> /// </summary>

3
Properties/Resources.en-US.resx

@ -582,4 +582,7 @@
<data name="Muffling" xml:space="preserve"> <data name="Muffling" xml:space="preserve">
<value>Muffling</value> <value>Muffling</value>
</data> </data>
<data name="ADD" xml:space="preserve">
<value>Add</value>
</data>
</root> </root>

3
Properties/Resources.resx

@ -582,4 +582,7 @@
<data name="Muffling" xml:space="preserve"> <data name="Muffling" xml:space="preserve">
<value>Muffling</value> <value>Muffling</value>
</data> </data>
<data name="ADD" xml:space="preserve">
<value>Add</value>
</data>
</root> </root>

3
Properties/Resources.zh-CN.resx

@ -582,4 +582,7 @@
<data name="Muffling" xml:space="preserve"> <data name="Muffling" xml:space="preserve">
<value>静音</value> <value>静音</value>
</data> </data>
<data name="ADD" xml:space="preserve">
<value>加色</value>
</data>
</root> </root>

3
Properties/Resources.zh-TW.resx

@ -582,4 +582,7 @@
<data name="Muffling" xml:space="preserve"> <data name="Muffling" xml:space="preserve">
<value /> <value />
</data> </data>
<data name="ADD" xml:space="preserve">
<value />
</data>
</root> </root>

35
ViewModel/MainWindowViewModel.cs

@ -4,6 +4,7 @@ using CommunityToolkit.Mvvm.Input;
using DyeingComputer.Properties; using DyeingComputer.Properties;
using DyeingComputer.UserClass; using DyeingComputer.UserClass;
using DyeingComputer.View; using DyeingComputer.View;
using DyeingComputer.Windows;
using Microsoft.Win32; using Microsoft.Win32;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using NModbus; using NModbus;
@ -82,6 +83,7 @@ namespace DyeingComputer.ViewModel
public static UInt32 TX = 0; public static UInt32 TX = 0;
public static int UserInfoStart = 900; public static int UserInfoStart = 900;
public static string UserInfo; public static string UserInfo;
public static bool UserCall_OK = false;
public ICommand ProgramgroupView_stop { get; } public ICommand ProgramgroupView_stop { get; }
bool _isInteractive; bool _isInteractive;
public bool IsInteractive//步骤表交互选择 public bool IsInteractive//步骤表交互选择
@ -306,6 +308,8 @@ namespace DyeingComputer.ViewModel
public static string S06;//通讯编码 public static string S06;//通讯编码
public static int S16;//风机联动 public static int S16;//风机联动
public static int S17;// public static int S17;//
public static int S19;//
public static int S20;//
public static int SM01;//副缸 public static int SM01;//副缸
public static int SM02;//副缸 public static int SM02;//副缸
public static int SM03;//副缸 public static int SM03;//副缸
@ -363,6 +367,8 @@ namespace DyeingComputer.ViewModel
S05 = Selet_sys("S05");// S05 = Selet_sys("S05");//
S06 = Selet_sys("S06");// S06 = Selet_sys("S06");//
S16 = Convert.ToInt16(Selet_sys("S16"));//工作信息 S16 = Convert.ToInt16(Selet_sys("S16"));//工作信息
S19 = Convert.ToInt16(Selet_sys("S19"));//工作信息
S20 = Convert.ToInt16(Selet_sys("S20"));//工作信息
MI01 = Convert.ToInt16(Selet_sys("MI01"));//工作信息 MI01 = Convert.ToInt16(Selet_sys("MI01"));//工作信息
MI02 = Convert.ToInt16(Selet_sys("MI02"));//工作信息 MI02 = Convert.ToInt16(Selet_sys("MI02"));//工作信息
MI03 = Convert.ToInt16(Selet_sys("MI03"));//工作信息 MI03 = Convert.ToInt16(Selet_sys("MI03"));//工作信息
@ -653,6 +659,10 @@ namespace DyeingComputer.ViewModel
static Dictionary<string, object> updata_RUN = new Dictionary<string, object>();// static Dictionary<string, object> updata_RUN = new Dictionary<string, object>();//
public static void STEP_START(string ID, double P1, double P2, double P3, double P4, double P5) //启动模块 public static void STEP_START(string ID, double P1, double P2, double P3, double P4, double P5) //启动模块
{ {
UserCall userCall = new UserCall();
userCall.Topmost = true;
userCall.CALL_time= S19;
STEP_ID = ID; STEP_ID = ID;
switch (ID) switch (ID)
{ {
@ -711,30 +721,40 @@ namespace DyeingComputer.ViewModel
STEP_finish = false; STEP_finish = false;
break; break;
case "035": case "035":
userCall.Inf_DAT = Resources.ClothIntake;
userCall.Show();
STEP_TIME = Convert.ToInt32(MU01); STEP_TIME = Convert.ToInt32(MU01);
SETP_runtime = true; SETP_runtime = true;
STEP_finish = false; STEP_finish = false;
break; break;
case "036": case "036":
userCall.Show();
STEP_TIME = Convert.ToInt32(MU01); STEP_TIME = Convert.ToInt32(MU01);
SETP_runtime = true; SETP_runtime = true;
STEP_finish = false; STEP_finish = false;
break; break;
case "039": case "039":
userCall.Show();
STEP_TIME = Convert.ToInt32(MU01); STEP_TIME = Convert.ToInt32(MU01);
SETP_runtime = true; SETP_runtime = true;
STEP_finish = false; STEP_finish = false;
break; break;
case "040": case "040":
Sampling sampling = new Sampling();
sampling.Topmost = true;
sampling.CALL_time = S20;
sampling.Show();
STEP_TIME = Convert.ToInt32(MU01); STEP_TIME = Convert.ToInt32(MU01);
SETP_runtime = true; SETP_runtime = true;
STEP_finish = false; STEP_finish = false;
break; break;
case "041": case "041":
userCall.Show();
SETP_runtime = false; SETP_runtime = false;
STEP_finish = false; STEP_finish = false;
break; break;
case "049": case "049":
userCall.Show();
STEP_TIME = Convert.ToInt32(MU01); STEP_TIME = Convert.ToInt32(MU01);
SETP_runtime = true; SETP_runtime = true;
STEP_finish = false; STEP_finish = false;
@ -1131,8 +1151,9 @@ namespace DyeingComputer.ViewModel
} }
break;//运转时间 break;//运转时间
case "035": case "035":
if (Selet_dtd("2004")) if (Selet_dtd("2004")|| UserCall_OK)
{ {
UserCall_OK = false;
STEP_finish = true; STEP_finish = true;
Alert_yellow = false; Alert_yellow = false;
} }
@ -1152,8 +1173,9 @@ namespace DyeingComputer.ViewModel
if (errTabler.Rows.Count == 0) Status_Str = Resources.ClothIntake; if (errTabler.Rows.Count == 0) Status_Str = Resources.ClothIntake;
break;//准备入布 break;//准备入布
case "036": case "036":
if (Selet_dtd("2004")) if (Selet_dtd("2004")|| UserCall_OK)
{ {
UserCall_OK=false;
STEP_finish = true; STEP_finish = true;
Alert_yellow = false; Alert_yellow = false;
} }
@ -1173,8 +1195,9 @@ namespace DyeingComputer.ViewModel
if (errTabler.Rows.Count == 0) Status_Str = Resources.OutTheCloth; if (errTabler.Rows.Count == 0) Status_Str = Resources.OutTheCloth;
break;//准备出布 break;//准备出布
case "039": case "039":
if (Selet_dtd("2004")) if (Selet_dtd("2004")|| UserCall_OK)
{ {
UserCall_OK = false;
STEP_finish = true; STEP_finish = true;
Alert_yellow = false; Alert_yellow = false;
} }
@ -1194,8 +1217,9 @@ namespace DyeingComputer.ViewModel
if (errTabler.Rows.Count == 0) Status_Str = Resources.CallWorkers; if (errTabler.Rows.Count == 0) Status_Str = Resources.CallWorkers;
break;//呼叫人工 break;//呼叫人工
case "040": case "040":
if (Selet_dtd("2004")) if (Selet_dtd("2004")|| UserCall_OK)
{ {
UserCall_OK = false;
STEP_finish = true; STEP_finish = true;
Alert_yellow = false; Alert_yellow = false;
} }
@ -1219,8 +1243,9 @@ namespace DyeingComputer.ViewModel
if (errTabler.Rows.Count == 0) Status_Str = Resources.End; if (errTabler.Rows.Count == 0) Status_Str = Resources.End;
break;//结束 break;//结束
case "049": case "049":
if (Selet_dtd("2004")) if (Selet_dtd("2004")|| UserCall_OK)
{ {
UserCall_OK = false;
STEP_finish = true; STEP_finish = true;
Alert_yellow = false; Alert_yellow = false;
} }

29
Windows/Sampling.xaml

@ -0,0 +1,29 @@
<Window x:Class="DyeingComputer.Windows.Sampling"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:DyeingComputer.Windows"
xmlns:lang="clr-namespace:DyeingComputer.Properties"
WindowStartupLocation="CenterScreen"
Loaded ="Window_Loaded"
ResizeMode="NoResize"
mc:Ignorable="d"
Title="SUNLIGHT 800" Height="200" Width="400">
<Grid>
<Image x:Name="NOT" Height="100" Width="100" VerticalAlignment="Bottom" FlowDirection="LeftToRight"
HorizontalAlignment="Left" Margin="25,0,0,27" Source="/Lmage/StreamlineUltimateColorColorPaletteSample1.png"/>
<TextBox x:Name="TIME_" HorizontalAlignment="Right" Height="40" Margin="0,0,20,80"
TextWrapping="Wrap" VerticalAlignment="Bottom" Width="134" FontSize="30" IsReadOnly="True"
BorderBrush="{x:Null}" />
<TextBox HorizontalAlignment="Right" Height="40" Margin="0,0,150,80" Text="{x:Static lang:Resources.Sampling}"
TextWrapping="Wrap" VerticalAlignment="Bottom" Width="80" FontSize="25" IsReadOnly="True"
Background="{x:Null}" Foreground="Black" BorderBrush="{x:Null}" />
<Button Content="{x:Static lang:Resources.ADD}" HorizontalAlignment="Right" Height="35" Margin="50,70,150,20"
VerticalAlignment="Bottom" Width="80" Click="ADD_Click" Name="ADD_"/>
<Button Content="{x:Static lang:Resources.Confirm}" HorizontalAlignment="Right" Height="35" Margin="50,70,20,20"
VerticalAlignment="Bottom" Width="80" Click="Confirm_Click" x:Name="Confirm_"/>
</Grid>
</Window>

75
Windows/Sampling.xaml.cs

@ -0,0 +1,75 @@
using DyeingComputer.ViewModel;
using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Threading;
using System.Xml.Linq;
using static DyeingComputer.UserClass.SqliteHelper;
using static DyeingComputer.Windows.ViewStep;
namespace DyeingComputer.Windows
{
/// <summary>
/// ViewProgram.xaml 的交互逻辑
/// </summary>
public partial class Sampling : Window
{
DateTime times = DateTime.Now;
TimeSpan timeSpan;
public int CALL_time = 60;
public Sampling()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
NOT.Visibility = Visibility.Collapsed;
Confirm_.IsEnabled = false;
ADD_.IsEnabled = false;
timeSpan = new TimeSpan(0, 0, 0, CALL_time);
DispatcherTimer disTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(950) //毫秒
};
disTimer.Tick += DisTimer_1S;
disTimer.Start();//计时开始
}
void DisTimer_1S(object sender, EventArgs e)
{
TimeSpan timeSpanT = DateTime.Now - times;
TIME_.Text = timeSpanT.ToString(@"hh\:mm\:ss");
if (timeSpanT > timeSpan)
{
Confirm_.IsEnabled = true;
ADD_.IsEnabled = true;
}
}
private void Confirm_Click(object sender, RoutedEventArgs e)//确认
{
}
private void ADD_Click(object sender, RoutedEventArgs e)//
{
}
}
}

1
Windows/UserCall.xaml

@ -6,6 +6,7 @@
xmlns:local="clr-namespace:DyeingComputer.Windows" xmlns:local="clr-namespace:DyeingComputer.Windows"
xmlns:lang="clr-namespace:DyeingComputer.Properties" xmlns:lang="clr-namespace:DyeingComputer.Properties"
WindowStartupLocation="CenterScreen" WindowStartupLocation="CenterScreen"
Loaded ="Window_Loaded"
ResizeMode="NoResize" ResizeMode="NoResize"
mc:Ignorable="d" mc:Ignorable="d"
Title="SUNLIGHT 800" Height="400" Width="400"> Title="SUNLIGHT 800" Height="400" Width="400">

20
Windows/UserCall.xaml.cs

@ -1,4 +1,5 @@
using System; using DyeingComputer.ViewModel;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Data; using System.Data;
using System.Drawing; using System.Drawing;
@ -29,14 +30,18 @@ namespace DyeingComputer.Windows
public partial class UserCall : Window public partial class UserCall : Window
{ {
DateTime times = DateTime.Now; DateTime times = DateTime.Now;
TimeSpan timeSpan5=new TimeSpan(0,0,0,5); TimeSpan timeSpan5;
public string Inf_DAT;//信息
public int CALL_time = 5;//
public UserCall() public UserCall()
{ {
InitializeComponent(); InitializeComponent();
NOT.Visibility =Visibility.Collapsed; }
private void Window_Loaded(object sender, RoutedEventArgs e)
{
NOT.Visibility = Visibility.Collapsed;
Muffling_.IsEnabled = false; Muffling_.IsEnabled = false;
timeSpan5 = new TimeSpan(0, 0, 0, CALL_time);
DispatcherTimer disTimer = new DispatcherTimer DispatcherTimer disTimer = new DispatcherTimer
{ {
Interval = TimeSpan.FromMilliseconds(950) //毫秒 Interval = TimeSpan.FromMilliseconds(950) //毫秒
@ -50,10 +55,13 @@ namespace DyeingComputer.Windows
TIME_.Text = timeSpan.ToString(@"hh\:mm\:ss"); TIME_.Text = timeSpan.ToString(@"hh\:mm\:ss");
if (timeSpan>timeSpan5) Muffling_.IsEnabled=true;//5秒后允许禁英 if (timeSpan>timeSpan5) Muffling_.IsEnabled=true;//5秒后允许禁英
INF_DATA.Text = Inf_DAT;
} }
private void YES_Click(object sender, RoutedEventArgs e)//确认 private void YES_Click(object sender, RoutedEventArgs e)//确认
{ {
MainWindowViewModel.UserCall_OK = true;
this.Close(); //关闭窗口 this.Close(); //关闭窗口
} }

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