using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Markup; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Imaging; using System.Windows.Shapes; using System.Windows.Threading; using System.Xml.Linq; using static DyeingComputer.UserClass.SqliteHelper; using static DyeingComputer.Windows.ViewStep; namespace DyeingComputer.Windows { /// /// ViewProgram.xaml 的交互逻辑 /// public partial class UserCall : Window { DateTime times = DateTime.Now; TimeSpan timeSpan5=new TimeSpan(0,0,0,5); public UserCall() { InitializeComponent(); NOT.Visibility =Visibility.Collapsed; Muffling_.IsEnabled = false; DispatcherTimer disTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(950) //毫秒 }; disTimer.Tick += DisTimer_1S; disTimer.Start();//计时开始 } void DisTimer_1S(object sender, EventArgs e) { TimeSpan timeSpan = DateTime.Now - times; TIME_.Text = timeSpan.ToString(@"hh\:mm\:ss"); if (timeSpan>timeSpan5) Muffling_.IsEnabled=true;//5秒后允许禁英 } private void YES_Click(object sender, RoutedEventArgs e)//确认 { this.Close(); //关闭窗口 } private void Muffling_Click(object sender, RoutedEventArgs e)// { NOT.Visibility = Visibility.Visible; } } }