染色机计算机
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using System;
using System.Collections.ObjectModel;
using System.Data;
using System.Reflection;
namespace DyeingComputer.UserClass
{
internal class DataTableToObservableCollection //数据表到可观察集合
{
public ObservableCollection<T> ToObservableCollection<T>(DataTable dt) where T : class, new()
{
Type t = typeof(T);
PropertyInfo[] propertys = t.GetProperties();
ObservableCollection<T> lst = new ObservableCollection<T>();
string typeName = string.Empty;
foreach (DataRow dr in dt.Rows)
{
T entity = new T();
foreach (PropertyInfo pi in propertys)
{
typeName = pi.Name;
if (dt.Columns.Contains(typeName))
{
if (!pi.CanWrite) continue;
object value = dr[typeName];
if (value == DBNull.Value) continue;
if (pi.PropertyType == typeof(string))
{
pi.SetValue(entity, value.ToString(), null);
}
else if (pi.PropertyType == typeof(int) || pi.PropertyType == typeof(int?))
{
pi.SetValue(entity, int.Parse(value.ToString()), null);
}
else if (pi.PropertyType == typeof(DateTime?) || pi.PropertyType == typeof(DateTime))
{
pi.SetValue(entity, DateTime.Parse(value.ToString()), null);
}
else if (pi.PropertyType == typeof(float))
{
pi.SetValue(entity, float.Parse(value.ToString()), null);
}
else if (pi.PropertyType == typeof(double))
{
pi.SetValue(entity, double.Parse(value.ToString()), null);
}
else
{
pi.SetValue(entity, value, null);
}
}
}
lst.Add(entity);
}
return lst;
}
}
}