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添加数据库

master
sc 3 months ago
parent
commit
ad39eae8ad
  1. 25
      ProcessManageUI.sln
  2. 6
      ProcessManageUI/App.config
  3. 9
      ProcessManageUI/App.xaml
  4. 17
      ProcessManageUI/App.xaml.cs
  5. 138
      ProcessManageUI/ClsLock.cs
  6. 52
      ProcessManageUI/IniFile.cs
  7. 118
      ProcessManageUI/LogGing.cs
  8. 13
      ProcessManageUI/MainWindow.xaml
  9. 125
      ProcessManageUI/MainWindow.xaml.cs
  10. BIN
      ProcessManageUI/ProcessManage.db
  11. 108
      ProcessManageUI/ProcessManageUI.csproj
  12. 52
      ProcessManageUI/Properties/AssemblyInfo.cs
  13. 71
      ProcessManageUI/Properties/Resources.Designer.cs
  14. 117
      ProcessManageUI/Properties/Resources.resx
  15. 30
      ProcessManageUI/Properties/Settings.Designer.cs
  16. 7
      ProcessManageUI/Properties/Settings.settings
  17. 686
      ProcessManageUI/SqliteHelper.cs

25
ProcessManageUI.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36202.13 d17.14
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProcessManageUI", "ProcessManageUI\ProcessManageUI.csproj", "{6DA7C6F9-C096-481A-B9E1-C19E72C35E58}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6DA7C6F9-C096-481A-B9E1-C19E72C35E58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6DA7C6F9-C096-481A-B9E1-C19E72C35E58}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6DA7C6F9-C096-481A-B9E1-C19E72C35E58}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6DA7C6F9-C096-481A-B9E1-C19E72C35E58}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DFE05529-79C8-4D27-B69B-CEFF2B5C8F5C}
EndGlobalSection
EndGlobal

6
ProcessManageUI/App.config

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

9
ProcessManageUI/App.xaml

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<Application x:Class="ProcessManageUI.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ProcessManageUI"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

17
ProcessManageUI/App.xaml.cs

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace ProcessManageUI
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
}
}

138
ProcessManageUI/ClsLock.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ProcessManageUI
{
/// <summary>
/// 使用using代替lock操作的对象,可指定写入和读取锁定模式
/// </summary>
public sealed class ClsLock
{
#region 内部类
/// <summary>
/// 利用IDisposable的using语法糖方便的释放锁定操作内部类
/// </summary>
private struct Lock : IDisposable
{
/// <summary>
/// 读写锁对象
/// </summary>
private readonly ReaderWriterLockSlim _Lock;
/// <summary>
/// 是否为写入模式
/// </summary>
private bool _IsWrite;
/// <summary>
/// 利用IDisposable的using语法糖方便的释放锁定操作构造函数
/// </summary>
/// <param name="rwl">读写锁</param>
/// <param name="isWrite">写入模式为true,读取模式为false</param>
public Lock(ReaderWriterLockSlim rwl, bool isWrite)
{
_Lock = rwl;
_IsWrite = isWrite;
}
/// <summary>
/// 释放对象时退出指定锁定模式
/// </summary>
public void Dispose()
{
if (_IsWrite)
{
if (_Lock.IsWriteLockHeld)
{
_Lock.ExitWriteLock();
}
}
else
{
if (_Lock.IsReadLockHeld)
{
_Lock.ExitReadLock();
}
}
}
}
/// <summary>
/// 空的可释放对象,免去了调用时需要判断是否为null的问题内部类
/// </summary>
private class Disposable : IDisposable
{
/// <summary>
/// 空的可释放对象
/// </summary>
public static readonly Disposable Empty = new Disposable();
/// <summary>
/// 空的释放方法
/// </summary>
public void Dispose() { }
}
#endregion
/// <summary>
/// 读写锁
/// </summary>
private readonly ReaderWriterLockSlim _LockSlim = new ReaderWriterLockSlim();
/// <summary>
/// 使用using代替lock操作的对象,可指定写入和读取锁定模式构造函数
/// </summary>
public ClsLock()
{
Enabled = true;
}
/// <summary>
/// 是否启用,当该值为false时,Read()和Write()方法将返回 Disposable.Empty
/// </summary>
public bool Enabled { get; set; }
/// <summary>
/// 进入读取锁定模式,该模式下允许多个读操作同时进行,
/// 退出读锁请将返回对象释放,建议使用using语块,
/// Enabled为false时,返回Disposable.Empty,
/// 在读取或写入锁定模式下重复执行,返回Disposable.Empty;
/// </summary>
public IDisposable Read()
{
if (Enabled == false || _LockSlim.IsReadLockHeld || _LockSlim.IsWriteLockHeld)
{
return Disposable.Empty;
}
else
{
_LockSlim.EnterReadLock();
return new Lock(_LockSlim, false);
}
}
/// <summary>
/// 进入写入锁定模式,该模式下只允许同时执行一个读操作,
/// 退出读锁请将返回对象释放,建议使用using语块,
/// Enabled为false时,返回Disposable.Empty,
/// 在写入锁定模式下重复执行,返回Disposable.Empty
/// </summary>
/// <exception cref="NotImplementedException">读取模式下不能进入写入锁定状态</exception>
public IDisposable Write()
{
if (Enabled == false || _LockSlim.IsWriteLockHeld)
{
return Disposable.Empty;
}
else if (_LockSlim.IsReadLockHeld)
{
throw new NotImplementedException("读取模式下不能进入写入锁定状态");
}
else
{
_LockSlim.EnterWriteLock();
return new Lock(_LockSlim, true);
}
}
}
}

52
ProcessManageUI/IniFile.cs

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using System.Runtime.InteropServices;
using System.Text;
namespace ProcessManageUI
{
internal class IniFile
{
public class IniFiles
{
public string path;
[DllImport("kernel32")] //返回0表示失败,非0为成功
private static extern long WritePrivateProfileString(string section, string key, string val, string filePath);
[DllImport("kernel32")] //返回取得字符串缓冲区的长度
private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath);
/// <summary>
/// 保存ini文件的路径
/// 调用示例:var ini = IniFiles("C:\file.ini");
/// </summary>
/// <param name="INIPath"></param>
public IniFiles(string iniPath)
{
this.path = iniPath;
}
/// <summary>
/// 写Ini文件
/// 调用示例:ini.IniWritevalue("Server","name","localhost");
/// </summary>
/// <param name="Section">[缓冲区]</param>
/// <param name="Key">键</param>
/// <param name="value">值</param>
public void IniWritevalue(string Section, string Key, string value)
{
WritePrivateProfileString(Section, Key, value, this.path);
}
/// <summary>
/// 读Ini文件
/// 调用示例:ini.IniWritevalue("Server","name");
/// </summary>
/// <param name="Section">[缓冲区]</param>
/// <param name="Key">键</param>
/// <returns>值</returns>
public string IniReadvalue(string Section, string Key)
{
StringBuilder temp = new StringBuilder(255);
int i = GetPrivateProfileString(Section, Key, "", temp, 255, this.path);
return temp.ToString();
}
}
}
}

118
ProcessManageUI/LogGing.cs

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using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
namespace ProcessManageUI
{
public class LogGing
{
public static void LogGingDATA(string dat)
{
string logpath = System.Environment.CurrentDirectory + "\\Log";//日志文件目录
string logPath = "" + System.Environment.CurrentDirectory + "\\Log\\" + DateTime.Now.ToString("yyyy-MM-dd") + ".txt";//日志文件
string Log_time = "[" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + "]:";
if (Directory.Exists(logpath))//检查日志路径
{
if (!File.Exists(logPath))//检查日志文件并写入启动日志
{
FileStream fs = new FileStream(logPath, FileMode.CreateNew, FileAccess.Write);//创建写入文件
StreamWriter wr = new StreamWriter(fs);//创建文件
wr.WriteLine(Log_time + dat);
wr.Close();
}
else
{
try
{
FileStream fs = new FileStream(logPath, FileMode.Append, FileAccess.Write);
StreamWriter wr = new StreamWriter(fs);//创建文件
wr.WriteLine(Log_time + dat);
wr.Close();
}
catch { }
}
}
else
{
DirectoryInfo directoryInfo = new DirectoryInfo(logpath);
directoryInfo.Create();//创建日志路径
}
}
public static void ERRDATA(System.Exception dat)
{
string Log_time = DateTime.Now.ToString("yyyy-MM-dd");
string logpath = System.Environment.CurrentDirectory + "\\ERR";//日志文件目录
// string logPathtxt = "" + System.Environment.CurrentDirectory + "\\Log\\"+ Log_time + "Log.txt";//日志文件
// System.IO.DirectoryInfo log = new System.IO.DirectoryInfo();//生成日志文件目录
string log_path = logpath + "\\ERR" + Log_time + ".txt";
string Log_timehms = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
if (Directory.Exists(logpath))//检查日志路径
{
if (!File.Exists(log_path))//检查文件并写入
{
// FileStream fs = new FileStream(log_path, FileMode.CreateNew, FileAccess.Write);//创建文件
// StreamWriter wr = new StreamWriter(fs);//创建文件
// wr.Close();
FileStream fil = new FileStream(log_path, FileMode.CreateNew, FileAccess.Write);//创建写入文件
StreamWriter wfil = new StreamWriter(fil);//创建文件
wfil.WriteLine("[" + Log_timehms + "];[Error] ||" + Environment.NewLine.ToString());
wfil.WriteLine("[" + Log_timehms + "];[Error source] ||" + dat.Source.ToString() + Environment.NewLine.ToString());
wfil.WriteLine("[" + Log_timehms + "];[Error message] ||" + dat.Message.ToString() + Environment.NewLine.ToString());
wfil.WriteLine("[" + Log_timehms + "];[Error area] ||" + dat.StackTrace.ToString());
wfil.Close();
}
else
{
FileStream fs = new FileStream(log_path, FileMode.Append, FileAccess.Write);//创建写入文件
StreamWriter wr = new StreamWriter(fs);//创建文件
wr.WriteLine("[" + Log_timehms + "];[Error] ||" + Environment.NewLine.ToString());
wr.WriteLine("[" + Log_timehms + "];[Error source] ||" + dat.ToString() + Environment.NewLine.ToString());
wr.WriteLine("[" + Log_timehms + "];[Error message] ||" + dat.Message.ToString() + Environment.NewLine.ToString());
wr.WriteLine("[" + Log_timehms + "];[Error area] ||" + dat.ToString());
wr.Close();
}
}
else
{
DirectoryInfo directoryInfo = new DirectoryInfo(logpath);
directoryInfo.Create();
}
}
public static void ExchangeDATA(string dat)
{
string Log_time = DateTime.Now.ToString("yyyy-MM-dd");
string logpath = System.Environment.CurrentDirectory + "\\Exchange";//日志文件目录
// string logPathtxt = "" + System.Environment.CurrentDirectory + "\\Log\\"+ Log_time + "Log.txt";//日志文件
// System.IO.DirectoryInfo log = new System.IO.DirectoryInfo();//生成日志文件目录
string log_path = logpath + "\\Exchange" + Log_time + ".txt";
string Log_timehms = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
if (Directory.Exists(logpath))//检查日志路径
{
if (!File.Exists(log_path))//检查文件并写入
{
// FileStream fs = new FileStream(log_path, FileMode.CreateNew, FileAccess.Write);//创建文件
// StreamWriter wr = new StreamWriter(fs);//创建文件
// wr.Close();
FileStream fil = new FileStream(log_path, FileMode.CreateNew, FileAccess.Write);//创建写入文件
StreamWriter wfil = new StreamWriter(fil);//创建文件
wfil.WriteLine("[" + Log_timehms + "];[Exchange] ||" + dat);
wfil.Close();
}
else
{
FileStream fs = new FileStream(log_path, FileMode.Append, FileAccess.Write);//创建写入文件
StreamWriter wr = new StreamWriter(fs);//创建文件
wr.WriteLine("[" + Log_timehms + "];[Exchange] ||" + dat);
wr.Close();
}
}
else
{
DirectoryInfo directoryInfo = new DirectoryInfo(logpath);
directoryInfo.Create();
}
}
}
}

13
ProcessManageUI/MainWindow.xaml

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<Window x:Class="ProcessManageUI.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:ProcessManageUI"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<TextBox x:Name="Datalog" Margin="30,30,300,30"/>
</Grid>
</Window>

125
ProcessManageUI/MainWindow.xaml.cs

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using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using static ProcessManageUI.SqliteHelper;
using static System.Net.WebRequestMethods;
namespace ProcessManageUI
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
private static IniFile.IniFiles Configini = new IniFile.IniFiles(Convert.ToString(System.AppDomain.CurrentDomain.BaseDirectory) + "ProcessManageConfigini.ini");
private static string SQLIP = Configini.IniReadvalue("SQL_SERVER", "SQL1"); //读配置文件
private static string SQLNAME = Configini.IniReadvalue("SQL_SERVER", "SQL2");
private static string SQMOD = Configini.IniReadvalue("SQL_SERVER", "SQL3");
private static string SQLUSER = Configini.IniReadvalue("SQL_SERVER", "SQL4");
private static string SQLPASWORD = Configini.IniReadvalue("SQL_SERVER", "SQL5");
private static DataTable DyelotsBulkedRecipe = new DataTable();
private static DataTable Product = new DataTable();
private static DataTable Gram = new DataTable();
private static int Count = 0;
private static readonly int _intervalMs = int.Parse(Configini.IniReadvalue("SQL_SERVER", "SQL6"));
private static SQLiteHelper SQLiteHelpers = null; //定义数据库
private readonly static string DBAddress = Environment.CurrentDirectory + "\\ProcessManage.db"; //数据库路径
//设置定时器
DispatcherTimer disTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(_intervalMs) //毫秒
};
public MainWindow()
{
InitializeComponent();
SQLiteHelpers = new SQLiteHelper(DBAddress); //数据库连接路径
SQLiteHelpers.Open(); //打开数据库
Gram = SQLiteHelpers.ExecuteDataSet("select * from Gram", null).Tables[0]; //读取表写入缓存
Product = SQLiteHelpers.ExecuteDataSet("select * from ProcessManage", null).Tables[0];
SQLiteHelpers.Close();
disTimer.Tick += EXTask;
disTimer.Start();//计时开始
}
private void EXTask(object sender, EventArgs e)
{
disTimer.Stop();//停止计时
string Connstr_SC;
string DyelotsBulkedRecipe_sql = "SELECT * FROM [dbo].[DyelotsBulkedRecipe] WHERE Created > '"
+ DateTime.Now.AddDays(-1).ToString("yyyy/MM/dd") + "' AND ProductType = '1' AND Process IS NULL";
try
{
DyelotsBulkedRecipe.Clear();
Datalog.Text = null;
if (SQMOD == "Windows Authentication")
{
Connstr_SC = "server=" + SQLIP + ";database=" + SQLNAME + ";Trusted_Connection=SSPI";
}
else
{
Connstr_SC = "server=" + SQLIP + ";database=" + SQLNAME + ";User ID=" + SQLUSER + ";Password=" + SQLPASWORD;
}
SqlConnection conn_SC = new SqlConnection(Connstr_SC);
conn_SC.OpenAsync(); //连接数据库
SqlDataAdapter DyelotsBulkedRecipe_ = new SqlDataAdapter(DyelotsBulkedRecipe_sql, Connstr_SC);
conn_SC.Close();
DyelotsBulkedRecipe_.Fill(DyelotsBulkedRecipe);
for (int i = DyelotsBulkedRecipe.Rows.Count; i > 0; i--)
{
if (DyelotsBulkedRecipe.Rows.Count <= 0) { break; }//跳出循环
string Dyelot = DyelotsBulkedRecipe.Rows[0].Field<string>("Dyelot");
double gram = 0;
int type_id = 0;
DataRow[] rowdat = DyelotsBulkedRecipe.Select("Dyelot ='" + Dyelot + "'");//行
foreach (DataRow row in rowdat)//删除指定信息行
{
row.Field<string>("ProductCode");
gram += row.Field<double>("Grams");
row.Delete();
row.AcceptChanges();
}
Count++;
Datalog.AppendText("\n" + DateTime.Now.ToString("yyyy/MM/dd-HH:mm:ss") + " 转换工单:" + Dyelot + "流程:");
LogGing.LogGingDATA( "转换工单:" + Dyelot + "流程:");
}
Datalog.AppendText("\n" + DateTime.Now.ToString("yyyy/MM/dd-HH:mm:ss") + $" 转换{Count}条");
Count = 0;
}
catch (Exception ex)
{//错误处理
LogGing.ERRDATA(ex);
Datalog.AppendText(ex.ToString());
}
finally
{
disTimer.Start();//计时开始
}
}
}
}

BIN
ProcessManageUI/ProcessManage.db

Binary file not shown.

108
ProcessManageUI/ProcessManageUI.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6DA7C6F9-C096-481A-B9E1-C19E72C35E58}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>ProcessManageUI</RootNamespace>
<AssemblyName>ProcessManageUI</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="ClsLock.cs" />
<Compile Include="SqliteHelper.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="IniFile.cs" />
<Compile Include="LogGing.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="ProcessManage.db" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Data.SQLite">
<Version>1.0.119</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

52
ProcessManageUI/Properties/AssemblyInfo.cs

@ -0,0 +1,52 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("ProcessManageUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ProcessManageUI")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
//若要开始生成可本地化的应用程序,请设置
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
//在 <PropertyGroup> 中。例如,如果你使用的是美国英语。
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
//对以下 NeutralResourceLanguage 特性的注释。 更新
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
//(未在页面中找到资源时使用,
//或应用程序资源字典中找到时使用)
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
//(未在页面中找到资源时使用,
//、应用程序或任何主题专用资源字典中找到时使用)
)]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

71
ProcessManageUI/Properties/Resources.Designer.cs

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本: 4.0.30319.42000
//
// 对此文件的更改可能导致不正确的行为,如果
// 重新生成代码,则所做更改将丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProcessManageUI.Properties
{
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProcessManageUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

117
ProcessManageUI/Properties/Resources.resx

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
ProcessManageUI/Properties/Settings.Designer.cs

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProcessManageUI.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

7
ProcessManageUI/Properties/Settings.settings

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

686
ProcessManageUI/SqliteHelper.cs

@ -0,0 +1,686 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.IO;
using System.Data.Common;
using System.Windows.Media.Animation;
using System.Data.SQLite;
using System.Windows.Shapes;
using System.Drawing;
namespace ProcessManageUI
{
public class SqliteHelper
{
public class SQLiteHelper
{
#region 字段
/// <summary>
/// 事务的基类
/// </summary>
private DbTransaction DBtrans;
/// <summary>
/// 使用静态变量字典解决多线程实例本类,实现一个数据库对应一个clslock
/// </summary>
private static readonly Dictionary<string, ClsLock> RWL = new Dictionary<string, ClsLock>();
/// <summary>
/// 数据库地址
/// </summary>
private readonly string mdataFile;
/// <summary>
/// 数据库密码
/// </summary>
private readonly string mPassWord;
private readonly string LockName = null;
/// <summary>
/// 数据库连接定义
/// </summary>
private SQLiteConnection mConn;
#endregion
#region 构造函数
/// <summary>
/// 根据数据库地址初始化
/// </summary>
/// <param name="dataFile">数据库地址</param>
public SQLiteHelper(string dataFile)
{
this.mdataFile = dataFile ?? throw new ArgumentNullException("dataFile=null");
//this.mdataFile = AppDomain.CurrentDomain.BaseDirectory + dataFile;
this.mdataFile = dataFile;
if (!RWL.ContainsKey(dataFile))
{
LockName = dataFile;
RWL.Add(dataFile, new ClsLock());
}
}
/// <summary>
/// 使用密码打开数据库
/// </summary>
/// <param name="dataFile">数据库地址</param>
/// <param name="PassWord">数据库密码</param>
public SQLiteHelper(string dataFile, string PassWord)
{
this.mdataFile = dataFile ?? throw new ArgumentNullException("dataFile is null");
this.mPassWord = PassWord ?? throw new ArgumentNullException("PassWord is null");
//this.mdataFile = AppDomain.CurrentDomain.BaseDirectory + dataFile;
this.mdataFile = dataFile;
if (!RWL.ContainsKey(dataFile))
{
LockName = dataFile;
RWL.Add(dataFile, new ClsLock());
}
}
#endregion
#region 打开/关闭 数据库
/// <summary>
/// 打开 SQLiteManager 使用的数据库连接
/// </summary>
public void Open()
{
if (string.IsNullOrWhiteSpace(mPassWord))
{
mConn = OpenConnection(this.mdataFile);
}
else
{
mConn = OpenConnection(this.mdataFile, mPassWord);
}
Console.WriteLine("The database was opened successfully");
}
/// <summary>
/// 关闭连接
/// </summary>
public void Close()
{
if (this.mConn != null)
{
try
{
this.mConn.Close();
if (RWL.ContainsKey(LockName))
{
RWL.Remove(LockName);
}
}
catch
{
Console.WriteLine("Shutdown failed");
}
}
Console.WriteLine("The database was shut down successfully");
}
#endregion
#region 事务
/// <summary>
/// 开始事务
/// </summary>
public void BeginTrain()
{
EnsureConnection();
DBtrans = mConn.BeginTransaction();
}
/// <summary>
/// 提交事务
/// </summary>
public void DBCommit()
{
try
{
DBtrans.Commit();
}
catch (Exception)
{
DBtrans.Rollback();
}
}
#endregion
#region 工具
/// <summary>
/// 打开一个SQLite数据库文件,如果文件不存在,则创建(无密码)
/// </summary>
/// <param name="dataFile"></param>
/// <returns>SQLiteConnection 类</returns>
private SQLiteConnection OpenConnection(string dataFile)
{
if (dataFile == null)
{
throw new ArgumentNullException("dataFiledataFile=null");
}
if (!File.Exists(dataFile))
{
SQLiteConnection.CreateFile(dataFile);
}
SQLiteConnection conn = new SQLiteConnection();
SQLiteConnectionStringBuilder conStr = new SQLiteConnectionStringBuilder
{
DataSource = dataFile
};
conn.ConnectionString = conStr.ToString();
conn.Open();
return conn;
}
/// <summary>
/// 打开一个SQLite数据库文件,如果文件不存在,则创建(有密码)
/// </summary>
/// <param name="dataFile"></param>
/// <param name="Password"></param>
/// <returns>SQLiteConnection 类</returns>
private SQLiteConnection OpenConnection(string dataFile, string Password)
{
if (dataFile == null)
{
throw new ArgumentNullException("dataFile=null");
}
if (!File.Exists(Convert.ToString(dataFile)))
{
SQLiteConnection.CreateFile(dataFile);
}
try
{
SQLiteConnection conn = new SQLiteConnection();
SQLiteConnectionStringBuilder conStr = new SQLiteConnectionStringBuilder
{
DataSource = dataFile,
Password = Password
};
conn.ConnectionString = conStr.ToString();
conn.Open();
return conn;
}
catch (Exception)
{
return null;
}
}
/// <summary>
/// 读取 或 设置 SQLiteManager 使用的数据库连接
/// </summary>
public SQLiteConnection Connection
{
get
{
return mConn;
}
private set
{
mConn = value ?? throw new ArgumentNullException();
}
}
/// <summary>
/// 确保数据库是连接状态
/// </summary>
/// <exception cref="Exception"></exception>
protected void EnsureConnection()
{
if (this.mConn == null)
{
throw new Exception("SQLiteManager.Connection=null");
}
if (mConn.State != ConnectionState.Open)
{
mConn.Open();
}
}
/// <summary>
/// 获取数据库文件的路径
/// </summary>
/// <returns></returns>
public string GetDataFile()
{
return this.mdataFile;
}
/// <summary>
/// 判断表 table 是否存在
/// </summary>
/// <param name="table"></param>
/// <returns>存在返回true,否则返回false</returns>
public bool TableExists(string table)
{
if (table == null)
{
throw new ArgumentNullException("table=null");
}
EnsureConnection();
SQLiteDataReader reader = ExecuteReader("SELECT count(*) as c FROM sqlite_master WHERE type='table' AND name=@tableName ", new SQLiteParameter[] { new SQLiteParameter("tableName", table) });
if (reader == null)
{
return false;
}
reader.Read();
int c = reader.GetInt32(0);
reader.Close();
reader.Dispose();
//return false;
return c == 1;
}
/// <summary>
/// VACUUM 命令(通过复制主数据库中的内容到一个临时数据库文件,然后清空主数据库,并从副本中重新载入原始的数据库文件)
/// </summary>
/// <returns></returns>
public bool Vacuum()
{
try
{
using (SQLiteCommand Command = new SQLiteCommand("VACUUM", Connection))
{
Command.ExecuteNonQuery();
}
return true;
}
catch (System.Data.SQLite.SQLiteException)
{
return false;
}
}
#endregion
#region 执行SQL
/// <summary>
/// 执行SQL, 并返回 SQLiteDataReader 对象结果
/// </summary>
/// <param name="sql"></param>
/// <param name="paramArr">null 表示无参数</param>
/// <returns></returns>
public SQLiteDataReader ExecuteReader(string sql, SQLiteParameter[] paramArr)
{
if (sql == null)
{
throw new ArgumentNullException("sql=null");
}
EnsureConnection();
using (RWL[LockName].Read())
{
using (SQLiteCommand cmd = new SQLiteCommand(sql, Connection))
{
if (paramArr != null)
{
cmd.Parameters.AddRange(paramArr);
}
try
{
SQLiteDataReader reader = cmd.ExecuteReader();
cmd.Parameters.Clear();
return reader;
}
catch (Exception)
{
return null;
}
}
}
}
/// <summary>
/// 执行查询,并返回dataset对象
/// </summary>
/// <param name="sql">SQL查询语句</param>
/// <param name="paramArr">参数数组</param>
/// <returns></returns>
public DataSet ExecuteDataSet(string sql, SQLiteParameter[] paramArr)
{
if (sql == null)
{
throw new ArgumentNullException("sql=null");
}
this.EnsureConnection();
using (RWL[LockName].Read())
{
using (SQLiteCommand cmd = new SQLiteCommand(sql, this.Connection))
{
if (paramArr != null)
{
cmd.Parameters.AddRange(paramArr);
}
try
{
SQLiteDataAdapter da = new SQLiteDataAdapter();
DataSet ds = new DataSet();
da.SelectCommand = cmd;
da.Fill(ds);
cmd.Parameters.Clear();
da.Dispose();
return ds;
}
catch (Exception)
{
return null;
}
}
}
}
/// <summary>
/// 执行SQL查询,并返回dataset对象。
/// </summary>
/// <param name="strTable">映射源表的名称</param>
/// <param name="sql">SQL语句</param>
/// <param name="paramArr">SQL参数数组</param>
/// <returns></returns>
public DataSet ExecuteDataSet(string strTable, string sql, SQLiteParameter[] paramArr)
{
if (sql == null)
{
throw new ArgumentNullException("sql=null");
}
this.EnsureConnection();
using (RWL[LockName].Read())
{
using (SQLiteCommand cmd = new SQLiteCommand(sql, this.Connection))
{
if (paramArr != null)
{
cmd.Parameters.AddRange(paramArr);
}
try
{
SQLiteDataAdapter da = new SQLiteDataAdapter();
DataSet ds = new DataSet();
da.SelectCommand = cmd;
da.Fill(ds, strTable);
cmd.Parameters.Clear();
da.Dispose();
return ds;
}
catch (Exception)
{
return null;
}
}
}
}
/// <summary>
/// 执行SQL,返回受影响的行数,可用于执行表创建语句,paramArr == null 表示无参数
/// </summary>
/// <param name="sql"></param>
/// <returns></returns>
public int ExecuteNonQuery(string sql, SQLiteParameter[] paramArr)
{
if (sql == null)
{
throw new ArgumentNullException("sql=null");
}
this.EnsureConnection();
using (RWL[LockName].Read())
{
try
{
using (SQLiteCommand cmd = new SQLiteCommand(sql, Connection))
{
if (paramArr != null)
{
foreach (SQLiteParameter p in paramArr)
{
cmd.Parameters.Add(p);
}
}
int c = cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
return c;
}
}
catch (SQLiteException)
{
return 0;
}
}
}
/// <summary>
/// 执行SQL,返回结果集第一行,如果结果集为空,那么返回空 List(List.Count=0),
/// rowWrapper = null 时,使用 WrapRowToDictionary
/// </summary>
/// <param name="sql"></param>
/// <param name="paramArr"></param>
/// <returns></returns>
public object ExecuteScalar(string sql, SQLiteParameter[] paramArr)
{
if (sql == null)
{
throw new ArgumentNullException("sql=null");
}
this.EnsureConnection();
using (RWL[LockName].Read())
{
using (SQLiteCommand cmd = new SQLiteCommand(sql, Connection))
{
if (paramArr != null)
{
cmd.Parameters.AddRange(paramArr);
}
try
{
object reader = cmd.ExecuteScalar();
cmd.Parameters.Clear();
cmd.Dispose();
return reader;
}
catch (Exception)
{
return null;
}
}
}
}
/// <summary>
/// 查询一行记录,无结果时返回 null,conditionCol = null 时将忽略条件,直接执行 select * from table
/// </summary>
/// <param name="table">表名</param>
/// <param name="conditionCol"></param>
/// <param name="conditionVal"></param>
/// <returns></returns>
public object QueryOne(string table, string conditionCol, object conditionVal)
{
if (table == null)
{
throw new ArgumentNullException("table=null");
}
this.EnsureConnection();
string sql = "select * from " + table;
if (conditionCol != null)
{
sql += " where " + conditionCol + "=@" + conditionCol;
}
object result = ExecuteScalar(sql, new SQLiteParameter[] { new SQLiteParameter(conditionCol, conditionVal) });
return result;
}
#endregion
#region 增 删 改
/// <summary>
/// 执行 insert into 语句
/// </summary>
/// <param name="table"></param>
/// <param name="entity"></param>
/// <returns></returns>
public int InsertData(string table, Dictionary<string, object> entity)
{
if (table == null)
{
throw new ArgumentNullException("table=null");
}
this.EnsureConnection();
string sql = BuildInsert(table, entity);
return this.ExecuteNonQuery(sql, BuildParamArray(entity));
}
/// <summary>
/// 执行 update 语句,注意:如果 where = null,那么 whereParams 也为 null,
/// </summary>
/// <param name="table">表名</param>
/// <param name="entity">要修改的列名和列名的值</param>
/// <param name="where">查找符合条件的列</param>
/// <param name="whereParams">where条件中参数的值</param>
/// <returns></returns>
public int Update(string table, Dictionary<string, object> entity, string where, SQLiteParameter[] whereParams)
{
if (table == null)
{
throw new ArgumentNullException("table=null");
}
this.EnsureConnection();
string sql = BuildUpdate(table, entity);
SQLiteParameter[] parameter = BuildParamArray(entity);
if (where != null)
{
sql += " where " + where;
if (whereParams != null)
{
SQLiteParameter[] newArr = new SQLiteParameter[(parameter.Length + whereParams.Length)];
Array.Copy(parameter, newArr, parameter.Length);
Array.Copy(whereParams, 0, newArr, parameter.Length, whereParams.Length);
parameter = newArr;
}
}
return this.ExecuteNonQuery(sql, parameter);
}
/// <summary>
/// 执行 delete from table 语句,where不必包含'where'关键字,where = null 时将忽略 whereParams
/// </summary>
/// <param name="table"></param>
/// <param name="where"></param>
/// <param name="whereParams"></param>
/// <returns></returns>
public int Delete(string table, string where, SQLiteParameter[] whereParams)
{
if (table == null)
{
throw new ArgumentNullException("table=null");
}
this.EnsureConnection();
string sql = "delete from " + table + " ";
if (where != null)
{
sql += "where " + where;
}
return ExecuteNonQuery(sql, whereParams);
}
/// <summary>
/// 将 Dictionary 类型数据 转换为 SQLiteParameter[] 类型
/// </summary>
/// <param name="entity"></param>
/// <returns></returns>
private SQLiteParameter[] BuildParamArray(Dictionary<string, object> entity)
{
List<SQLiteParameter> list = new List<SQLiteParameter>();
foreach (string key in entity.Keys)
{
list.Add(new SQLiteParameter(key, entity[key]));
}
if (list.Count == 0)
{
return null;
}
return list.ToArray();
}
/// <summary>
/// 将 Dictionary 类型数据 转换为 插入数据 的 SQL语句
/// </summary>
/// <param name="table">表名</param>
/// <param name="entity">字典</param>
/// <returns></returns>
private string BuildInsert(string table, Dictionary<string, object> entity)
{
StringBuilder buf = new StringBuilder();
buf.Append("insert into ").Append(table);
buf.Append(" (");
foreach (string key in entity.Keys)
{
buf.Append(key).Append(",");
}
buf.Remove(buf.Length - 1, 1); // 移除最后一个,
buf.Append(") ");
buf.Append("values(");
foreach (string key in entity.Keys)
{
buf.Append("@").Append(key).Append(","); // 创建一个参数
}
buf.Remove(buf.Length - 1, 1);
buf.Append(") ");
return buf.ToString();
}
/// <summary>
/// 将 Dictionary 类型数据 转换为 修改数据 的 SQL语句
/// </summary>
/// <param name="table">表名</param>
/// <param name="entity">字典</param>
/// <returns></returns>
private string BuildUpdate(string table, Dictionary<string, object> entity)
{
StringBuilder buf = new StringBuilder();
buf.Append("update ").Append(table).Append(" set ");
foreach (string key in entity.Keys)
{
buf.Append(key).Append("=").Append("@").Append(key).Append(",");
}
buf.Remove(buf.Length - 1, 1);
buf.Append(" ");
return buf.ToString();
}
/// <summary>
/// 将 DataTable 转换为 Dictionary 类型数据
/// </summary>
public Dictionary<string, object> DataTableToDictionary(DataTable dataTable)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (dataTable != null)
{
foreach (DataRow dataRow in dataTable.Rows)
{
foreach (DataColumn dataColumn in dataTable.Columns)
{
result.Add(dataColumn.ColumnName, dataRow[dataColumn].ToString());
//result = Console.WriteLine(dataRow[dataColumn].ToString());
//result.Add(dataColumn.ColumnName, dataRow[dataColumn].ToString())(new RepeatDictionaryComparer());
}
}
}
else
{
result = null;
}
return result;
}
}
#endregion
}
}
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