添加项目文件。
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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<Application x:Class="SunlightCentralizedControlManagement_SCCM_.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:SunlightCentralizedControlManagement_SCCM_"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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+181
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using System.Windows;
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namespace SunlightCentralizedControlManagement_SCCM_
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{
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/// <summary>
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/// App.xaml 的交互逻辑
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/// </summary>
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public partial class App : Application
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{
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private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
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{
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Assembly executingAssembly = Assembly.GetExecutingAssembly();
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var executingAssemblyName = executingAssembly.GetName();
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var resName = executingAssemblyName.Name + ".resources";
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AssemblyName assemblyName = new AssemblyName(args.Name); string path = "";
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if (resName == assemblyName.Name)
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{
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path = executingAssemblyName.Name + ".g.resources"; ;
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}
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else
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{
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path = assemblyName.Name + ".dll";
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if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false)
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{
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path = String.Format(@"{0}\{1}", assemblyName.CultureInfo, path);
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}
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}
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using (Stream stream = executingAssembly.GetManifestResourceStream(path))
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{
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if (stream == null)
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return null;
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byte[] assemblyRawBytes = new byte[stream.Length];
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stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
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return Assembly.Load(assemblyRawBytes);
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}
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}
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public App()
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{
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this.Startup += new StartupEventHandler(App_Startup);
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this.DispatcherUnhandledException += new System.Windows.Threading.DispatcherUnhandledExceptionEventHandler(App_DispatcherUnhandledException);
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// SunlightCentralizedControlManagement_SCCM_.Properties.Resources.Culture = new System.Globalization.CultureInfo(Configini.IniReadvalue("SYS", "Language"));//设定语言
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}
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System.Threading.Mutex mutex;
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void App_Startup(object sender, StartupEventArgs e)
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{
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bool ret;
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mutex = new System.Threading.Mutex(true, "ElectronicNeedleTherapySystem", out ret);//程序只允许启动一次
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if (!ret)
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{
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// LogGing.LogGingDATA("800_The program has been launched");
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MessageBox.Show("The program has been launched");
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Environment.Exit(0);
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}
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// LogGing.LogGingDATA("800_Start");
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SystemSleepTool.PreventSleep();
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//return Container.Resolve<MainWindow>();
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}
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// protected override void OnStartup(StartupEventArgs e) //跟踪报错信息
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// {
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// base.OnStartup(e);
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// //UI线程的异常捕捉
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// this.DispatcherUnhandledException += App_DispatcherUnhandledException;
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// }
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private void App_DispatcherUnhandledException(object sender, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs e)
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{
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e.Handled = true;
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if (e.Exception.InnerException == null)
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{
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MessageBox.Show("发生了一个无法处理的错误!请联系SUNLIGHT处理!"
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+ "(1)错误" + Environment.NewLine
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+ "(2)错误源:" + e.Exception.Source + Environment.NewLine
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// + (3)详细信息:" + e.Exception.Message + Environment.NewLine
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// + "(4)报错区域:" + e.Exception.StackTrace
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);
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}
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else
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{
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MessageBox.Show("发生了一个无法处理的错误!请联系SUNLIGHT处理!"
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+ "(1)错误" + Environment.NewLine
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// + "(2)错误源:" + e.Exception.InnerException.Source + Environment.NewLine
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+ "(3)错误信息:" + e.Exception.Message + Environment.NewLine
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// + "(4)详细信息:" + e.Exception.InnerException.Message + Environment.NewLine
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// + "(5)报错区域:" + e.Exception.InnerException.StackTrace
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);
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}
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string Log_time = DateTime.Now.ToString("yyyy-MM-dd");
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string logpath = System.Environment.CurrentDirectory + "\\ERR";//日志文件目录
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//string logPathtxt = "" + System.Environment.CurrentDirectory + "\\Log\\"+ Log_time + "Log.txt";//日志文件
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// System.IO.DirectoryInfo log = new System.IO.DirectoryInfo();//生成日志文件目录
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string log_path = logpath + "\\ERR" + Log_time + ".txt";
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string Log_timehms = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
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if (Directory.Exists(logpath))//检查日志路径
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{
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if (!File.Exists(log_path))//检查文件并写入
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{
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FileStream fs = new FileStream(log_path, FileMode.CreateNew, FileAccess.Write);//创建文件
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StreamWriter wr = new StreamWriter(fs);//创建文件
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wr.Close();
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FileStream fil = new FileStream(log_path, FileMode.Append, FileAccess.Write);//创建写入文件
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StreamWriter wfil = new StreamWriter(fil);//创建文件
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wfil.WriteLine("[" + Log_timehms + "];[Error] ||" + Environment.NewLine.ToString());
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wfil.WriteLine("[" + Log_timehms + "];[Error source] ||" + e.Exception.Source.ToString() + Environment.NewLine.ToString());
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wfil.WriteLine("[" + Log_timehms + "];[Error message] ||" + e.Exception.Message.ToString() + Environment.NewLine.ToString());
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wfil.WriteLine("[" + Log_timehms + "];[Error area] ||" + e.Exception.StackTrace.ToString());
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wfil.Close();
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}
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else
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{
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FileStream fs = new FileStream(log_path, FileMode.Append, FileAccess.Write);//创建写入文件
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StreamWriter wr = new StreamWriter(fs);//创建文件
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wr.WriteLine("[" + Log_timehms + "];[Error] ||" + Environment.NewLine.ToString());
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wr.WriteLine("[" + Log_timehms + "];[Error source] ||" + e.Exception.Source.ToString() + Environment.NewLine.ToString());
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wr.WriteLine("[" + Log_timehms + "];[Error message] ||" + e.Exception.Message.ToString() + Environment.NewLine.ToString());
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wr.WriteLine("[" + Log_timehms + "];[Error area] ||" + e.Exception.StackTrace.ToString());
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wr.Close();
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}
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}
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else
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{
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DirectoryInfo directoryInfo = new DirectoryInfo(logpath);
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directoryInfo.Create();
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}
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}
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/// <summary>
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/// 启动初始页面
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/// </summary>
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private void Application_Startup(object sender, StartupEventArgs e)
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{
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Application.Current.StartupUri = new Uri("MainWindow.xaml", UriKind.Relative);//和MainWindwo同一目录
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}
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public static class SystemSleepTool
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{
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//定义API函数
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[DllImport("kernel32.dll")]
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static extern uint SetThreadExecutionState(ExecutionFlag flags);
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[Flags]
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enum ExecutionFlag : uint
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{
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ES_SYSTEM_REQUIRED = 0x00000001,
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ES_DISPLAY_REQUIRED = 0x00000002,
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ES_CONTINUOUS = 0x80000000,
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}
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/// <summary>
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///阻止系统休眠
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/// </summary>
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public static void PreventSleep()
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{
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SetThreadExecutionState(ExecutionFlag.ES_SYSTEM_REQUIRED | ExecutionFlag.ES_DISPLAY_REQUIRED | ExecutionFlag.ES_CONTINUOUS);
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}
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/// <summary>
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///恢复系统休眠
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/// </summary>
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public static void RestoreSleep()
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{
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SetThreadExecutionState(ExecutionFlag.ES_CONTINUOUS);
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}
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}
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}
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}
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<Window x:Class="SunlightCentralizedControlManagement_SCCM_.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:SunlightCentralizedControlManagement_SCCM_"
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mc:Ignorable="d"
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Title="MainWindow" Height="450" Width="800">
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<Grid>
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</Grid>
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</Window>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace SunlightCentralizedControlManagement_SCCM_
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{
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/// <summary>
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/// MainWindow.xaml 的交互逻辑
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/// </summary>
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public partial class MainWindow : Window
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{
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public MainWindow()
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{
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InitializeComponent();
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}
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}
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}
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using System.Reflection;
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using System.Resources;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Windows;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("SunlightCentralizedControlManagement(SCCM)")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SunlightCentralizedControlManagement(SCCM)")]
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[assembly: AssemblyCopyright("Copyright © 2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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||||||
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||||||
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// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||||
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//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||||
|
//请将此类型的 ComVisible 特性设置为 true。
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||||||
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[assembly: ComVisible(false)]
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||||||
|
|
||||||
|
//若要开始生成可本地化的应用程序,请设置
|
||||||
|
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
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||||||
|
//在 <PropertyGroup> 中。例如,如果你使用的是美国英语。
|
||||||
|
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
|
||||||
|
//对以下 NeutralResourceLanguage 特性的注释。 更新
|
||||||
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//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
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||||||
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||||||
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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||||||
|
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||||||
|
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||||||
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[assembly: ThemeInfo(
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||||||
|
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
|
||||||
|
//(未在页面中找到资源时使用,
|
||||||
|
//或应用程序资源字典中找到时使用)
|
||||||
|
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
|
||||||
|
//(未在页面中找到资源时使用,
|
||||||
|
//、应用程序或任何主题专用资源字典中找到时使用)
|
||||||
|
)]
|
||||||
|
|
||||||
|
|
||||||
|
// 程序集的版本信息由下列四个值组成:
|
||||||
|
//
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||||||
|
// 主版本
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||||||
|
// 次版本
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||||||
|
// 生成号
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||||||
|
// 修订号
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||||||
|
//
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||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
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||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
Generated
+71
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|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// 此代码由工具生成。
|
||||||
|
// 运行时版本: 4.0.30319.42000
|
||||||
|
//
|
||||||
|
// 对此文件的更改可能导致不正确的行为,如果
|
||||||
|
// 重新生成代码,则所做更改将丢失。
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace SunlightCentralizedControlManagement_SCCM_.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 强类型资源类,用于查找本地化字符串等。
|
||||||
|
/// </summary>
|
||||||
|
// 此类是由 StronglyTypedResourceBuilder
|
||||||
|
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||||
|
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||||
|
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources
|
||||||
|
{
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 返回此类使用的缓存 ResourceManager 实例。
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if ((resourceMan == null))
|
||||||
|
{
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SunlightCentralizedControlManagement_SCCM_.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||||
|
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,117 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
||||||
Generated
+30
@@ -0,0 +1,30 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace SunlightCentralizedControlManagement_SCCM_.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||||
|
{
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{2CFE8A79-C7DC-47AC-8D0C-2E03010E2458}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<RootNamespace>SunlightCentralizedControlManagement_SCCM_</RootNamespace>
|
||||||
|
<AssemblyName>SunlightCentralizedControlManagement%28SCCM%29</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xaml">
|
||||||
|
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="WindowsBase" />
|
||||||
|
<Reference Include="PresentationCore" />
|
||||||
|
<Reference Include="PresentationFramework" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ApplicationDefinition Include="App.xaml">
|
||||||
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</ApplicationDefinition>
|
||||||
|
<Page Include="MainWindow.xaml">
|
||||||
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</Page>
|
||||||
|
<Compile Include="App.xaml.cs">
|
||||||
|
<DependentUpon>App.xaml</DependentUpon>
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="MainWindow.xaml.cs">
|
||||||
|
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Microsoft.Web.WebView2">
|
||||||
|
<Version>1.0.2895-prerelease</Version>
|
||||||
|
</PackageReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="AfterResolveReferences">
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="@(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
|
||||||
|
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
</Target>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.11.35312.102
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SunlightCentralizedControlManagement(SCCM)", "SunlightCentralizedControlManagement(SCCM).csproj", "{2CFE8A79-C7DC-47AC-8D0C-2E03010E2458}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{2CFE8A79-C7DC-47AC-8D0C-2E03010E2458}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{2CFE8A79-C7DC-47AC-8D0C-2E03010E2458}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{2CFE8A79-C7DC-47AC-8D0C-2E03010E2458}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{2CFE8A79-C7DC-47AC-8D0C-2E03010E2458}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {4B2F79A9-FD88-4230-886B-D5FC0BFE8254}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
Reference in new issue
Block a user